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  #1  
Old March 5th, 2004, 06:57 AM
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Litcube Litcube is offline
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Default Re: AI Modding: How many ships?

The cost is ok. The player is also hindered in this respect, so I'm not worried.

I'm just curious how many ships you think an AI should have at mid - late game.

What's acceptable?

What's exceptional?
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Old March 5th, 2004, 07:33 AM
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Default Re: AI Modding: How many ships?

depends on what type of game you want.

[ March 05, 2004, 05:34: Message edited by: narf poit chez BOOM ]
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Old March 5th, 2004, 03:10 PM
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Default Re: AI Modding: How many ships?

Quote:
Originally posted by Litcube:
The cost is ok. The player is also hindered in this respect, so I'm not worried.

I'm just curious how many ships you think an AI should have at mid - late game.

What's acceptable?

What's exceptional?
Depends what bonuses, if any AI will have in the game. If you mod AI for no bonus game, it will be a pushover. AI MUST have bonuses to compete. But if you aim to say medium bonus, AI will bankrupt itself if someone use it in a no-bonuse game. There is no simple answer, imho.
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Old March 5th, 2004, 10:56 PM
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Default Re: AI Modding: How many ships?

Alright. My mistake. Let me rephrase the question.

-=How many=- ships (in numbers) have you seen the AI have on average?
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Old March 6th, 2004, 01:01 AM

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Default Re: AI Modding: How many ships?

250 ships is a good number. The maximum number of ships allowed per player in a default game is only 200 ships anyway. Other things to consider are what type of ships is the AI building and how many planets did the AI have at the time. Also what had the AI race in question been doing? Had it been fighting a war or was it just exploring?
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