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March 14th, 2004, 07:24 AM
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Colonel
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Join Date: Jan 2001
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
Quote:
Originally posted by Alneyan:
I tried the same thing, and it didn't work either. I am not sure why though. Does it mean this project is broken, or it is too weak to destroy a weapon platform with a single project? As the "Effect Amount" is 1, I would believe the project cannot work properly as for now, but I may be wrong.
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I can confirm your results and I believe you found a bug. Send it to MM. In my mod the effective amount for the "cargo maintenance project" is 5 and although I get the message that 3 projects were successful and units were destroyed nothing really happens. The cargo of the targeted planet has mines, fighters, sats and weapon platforms.
But this bug has nothing to do with the ability "decrease bad intel chance": Even if I remove the facility with this ability the results is the same. And if I use the "industrial sabotage" project instead to destroy facilities on a specific planet then the ability of -90% chance will give no protection and the facilities are actually destroyed.
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March 14th, 2004, 07:44 AM
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Colonel
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
Quote:
Originally posted by Mirona Thetin:
quote: Originally posted by Alneyan:
I tried the same thing, and it didn't work either. I am not sure why though. Does it mean this project is broken, or it is too weak to destroy a weapon platform with a single project? As the "Effect Amount" is 1, I would believe the project cannot work properly as for now, but I may be wrong.
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Well, cargo bomb has also Effect amount 1 and is working properly, 8 WPs and 12 sats are killed with one Intel project. I did some more testing and I believe I found the cause: The effect amount in the cargo maintenance projects seems to be the damage in kT! Increase the amount to e.g. 1000 and you will see an effect.
The cargo bomb however works differently perhaps because the cargo in a ship or base has no damage resistence at all in contrast to the cargo on a planet.
But as I said this has nothing to to with the "decrease bad intel chance" problem.
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March 14th, 2004, 01:02 PM
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General
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Join Date: Sep 2003
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
That was what I thought as well, but I was a bit confused about the Cargo Bomb project. (I had expected its "Amount" to be the amount of damage dealt as well) Or am I confusing it with another project, which deals some damage to the components of a given ship?
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March 17th, 2004, 06:56 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
Quote:
Originally posted by Imperator Fyron:
Still awaiting response.
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Still?
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March 17th, 2004, 07:10 PM
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Corporal
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
Nevermind...my goof
[ March 17, 2004, 17:12: Message edited by: clark ]
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March 17th, 2004, 10:42 PM
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Shrapnel Fanatic
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
Quote:
Originally posted by PsychoTechFreak:
quote: Originally posted by Imperator Fyron:
Still awaiting response.
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Still? Sadly, yes. 
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March 18th, 2004, 12:03 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?
More bugs wonder if MM is just trying to ignore them as 1.91 was the Last patch. So they will just leave it as it is and focus on SE5
Or maybe he is fixing it in silent and will realise another 1.92 or something in a few weeks ? (unlikley)
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