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March 12th, 2004, 10:13 AM
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Sergeant
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Join Date: May 2002
Posts: 279
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Starscape Released
Any SEIV shipset should work, though there are new sizes for Starscape (they have defaults so they are optional).
The mod download contains one complete Starscape shipset. Look in races/Empire. I added some mech pics into the original race sets for some variety, but they are also optional. The game will default to using troop pics for mechs if there are none.
You can use the filenames from the Empire shipset to design your own shipset, or modify an extended shipset to work with Starscape. It contains all of the filenames needed to make full use of Starscape's extended vehicle sizes.
[ March 12, 2004, 08:14: Message edited by: Shadowstar ]
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March 14th, 2004, 08:04 PM
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Sergeant
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Join Date: May 2002
Posts: 279
Thanks: 2
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Re: Starscape Released
We now have 4 players signed up with races submitted. We have plenty of room left for more players, so if you're interested, please send me an email at starscape@inficad.com, and I will keep the game open a bit longer.
Otherwise, we're going to start tomorrow.
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March 16th, 2004, 09:41 AM
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Sergeant
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Join Date: May 2002
Posts: 279
Thanks: 2
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Re: Starscape Released
Well, the game has begun.
If you missed it, email me and I can put you on the list for the next game when it starts.
A new Version of the mod is up. I managed to shave off 6 mb from the download while also adding in a ton of new graphics. Hopefully it all still works. Remember that single player and AI's are not specifically supported yet, though they should still work, if a bit roughly.
Also, if you would like to recieve regular updates on the progress of the game (storyline and such), email me. I can include you in most of the public communications, giving you an outsider's view of the continuing story. I may even consider the possibility of allowing people to play minor characters in the game and experience/influence the story that way, without actually playing the game itself. Starscape is nothing if not adaptive, after all.
I want to thank the community for thier help and hope that Starscape and it's rather experimental concepts will have a bright future.
starscape@inficad.com
www.starscapecentral.com
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June 17th, 2004, 12:40 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Starscape Released
The top banner frame does not look right in Gecko based browsers, such as Mozilla Firefox. The frame is too big and the image tiles. 
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June 17th, 2004, 01:04 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
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Re: Starscape Released
Same in Opera. I think this banner (and whole page as well) is dependent of screen resolution.
[ June 17, 2004, 00:05: Message edited by: aiken ]
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June 17th, 2004, 01:12 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Starscape Released
The problem looks to be this in the index:
code:
<frameset rows="161,540"
It should instead be:
code:
<frameset rows="161,*"
Edit: Actually... the image is only 150 pixels in height.
[ June 17, 2004, 00:14: Message edited by: Imperator Fyron ]
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August 27th, 2004, 04:23 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
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Re: Starscape Released
i noticed the site is down...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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