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Old March 9th, 2001, 07:43 PM
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Default Re: \"petition\" for MM to add starting techs

I believe what Spoo means, is that everybody gets to choose DIFFERENT starting techs, as in SE3.

So, My pirates would start with ship capture LEV 2 & shield depleters Lev 3, while somebody else starts with propulsion 6, and a third race goes for ship con. 4

How about letting races spend racial points to get starting techs. EG. spend 100 points in pre-research, and you get 10,000 research points worth of extra starting tech. (good for level two DUCs)

The other way to fix this is to allow the research to do multiple levels in one turn (ie. the starting 100k research could be put all into ship construction, resulting in SC lev 4 on turn 2)

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Flexible starting techs chosen upon race creation would be great!

VOTE YES!
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