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March 10th, 2001, 02:07 AM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
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Re: Secret of the 89 Movement point BaseShip
Using that came in very handy for me in the TG contest, when I needed to shuffle all my population to the ringworlds I was constructing. Each baseship could fill one RW to the 10B mark in one turn with that trick. 
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March 10th, 2001, 04:27 AM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
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Re: Secret of the 89 Movement point BaseShip
Haven't tried it and its a great idea, but will it work?? IIRC with SE3, your emergency movement components are used all at once - not selectively and / or in multiples and respective to class (resupply vs. movement). Also, they only gave you UP TO the maximum normal move. IOW, in your example, you would only get 9 normal movement then 9 emergency movement reguardless of how many emergency pods you have.
At least that's the way it worked in SE3 - any one know for sure 'bout SE4 or have you guys actually done this!! If it does work like that, I'd be for "fixing" that one....
[This message has been edited by rdouglass (edited 10 March 2001).]
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March 10th, 2001, 04:51 AM
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Sergeant
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Join Date: Mar 2001
Posts: 249
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Re: Secret of the 89 Movement point BaseShip
Yep, you activate the components one at a time so it works. Just be sure not to activate too many at once before moving there seems to be a limit of how many movement points over your max you can have.
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March 10th, 2001, 05:18 AM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
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Re: Secret of the 89 Movement point BaseShip
Cool! I wasn't aware you can select individual emergency components...don't remember being able to do it. Sounds like a tough one not to use now....
[This message has been edited by rdouglass (edited 10 March 2001).]
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March 12th, 2001, 09:23 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
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Re: Secret of the 89 Movement point BaseShip
Contrats!,
They will now have to put in a limitation on the number of EP you can have. I think it should be equal to the number of engines you have.
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Seawolf on the prowl
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Seawolf on the prowl
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March 12th, 2001, 10:33 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
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Re: Secret of the 89 Movement point BaseShip
Man how many times was this posted.. Richard pelase remove thanks
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Seawolf on the prowl
[This message has been edited by Seawolf (edited 13 March 2001).]
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Seawolf on the prowl
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March 13th, 2001, 02:06 AM
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Second Lieutenant
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Join Date: Nov 2000
Location: West Coast - USA
Posts: 417
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Re: Secret of the 89 Movement point BaseShip
its been reported to mm. I think it should be limited to 1 component per ship- but maybe it could be made self repairing.
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AJC
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