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  #1  
Old March 17th, 2001, 03:05 AM
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geoschmo geoschmo is offline
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Default Re: Secret of the 89 Movement point BaseShip

quote:
You shouldn't need to do much. Just edit the repair bay component to use supplies. It should cause supply usage to occur when components are repaired, at least it looks this simple.


Nitram, we are getting a little over my head here, I am by no means a programmer, but I think that that would not work because repair components do their work automatically. You dont' really tell it what to do or when to do it.

Now I believe you could add a supply usage value to the repair component, but I believe the effect would be a constant supply usage, whether or not you were actually repairing anything, but even that may not work.

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Old March 17th, 2001, 07:22 AM
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Default Re: Secret of the 89 Movement point BaseShip

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You have to rewrite the code in the exe file


I knew that when I posted. Since M is going to do something about the 89 movement point Baseship, they might as well do this to fix it, and get some extras in at the same time.
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Old March 17th, 2001, 09:17 PM

Marty Ward Marty Ward is offline
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Default Re: Secret of the 89 Movement point BaseShip

Why do you think the emergency propulsion component is destroyed after use? This has always confused me. The only reason I can think of is for gaming purposes. I mean it's not like the thing would blow up after use.
I can think of two work arounds until the code is changed, if ever.
One would be to make the emergency propulsion component use a lot (1000-2000) of supply when used, this makes sense if you are using more fuel to get the extra movement. The only problem with that is by using quantum reactors / emergency supply pods you reduce the penalty for using them every turn.
The other option is to make the component larger, say 50-75 kt space each. This would probably force you to limit how many you put on a vessel.
I hope they fix this little anomality along with the emergency resupply pod. Then you would only use them when needed.
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Old March 18th, 2001, 12:20 AM

Drake Drake is offline
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Default Re: Secret of the 89 Movement point BaseShip

It's because SEIV can't handle a component being removed permanently after use - destroyed under the current design is the next best thing I suppose. So many things could be handled better in the game if a component were 'removed' completely. You'd either have to create a new ship type for all the ships with removed components, or you'd have to rework how ship types are stored, I'd guess. Probably the former makes things too confusing and the latter would be to difficult to change at this time. Hard to say for sure, but that's my guess as to why it's the way it is. Of course, everything could just be that way because that's the way they wanted it, who knows... *shrug*

[This message has been edited by Drake (edited 18 March 2001).]
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