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  #1  
Old March 10th, 2001, 05:47 PM

janpet janpet is offline
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Default Re: Robo miners/Remote Mining maintenance Reduction

Or you could put your remote miners in satellites, no maintenance only income. You need to research large satellites though, otherwise there isn't space enough to fit a remote miner.



[This message has been edited by janpet (edited 10 March 2001).]
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  #2  
Old March 10th, 2001, 06:15 PM

Drake Drake is offline
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Default Re: Robo miners/Remote Mining maintenance Reduction

Last I tested this, you only get the resources from ONE satellite in a group over a planet doing this. You'll still decrease the % value of the planet by 1 each turn, which seems like a waste to me since you'll be getting very little out of it. Just colonize the planet and value improve it instead.
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Old March 10th, 2001, 06:26 PM

janpet janpet is offline
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Default Re: Robo miners/Remote Mining maintenance Reduction

I never tried to mine planets, I was thinking of mining asteroids when I suggested using satellites. IMHO they make a useful addition, they are cheap to manufacture and there is no great loss if the opponents destroy them.
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  #4  
Old March 10th, 2001, 06:38 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Robo miners/Remote Mining maintenance Reduction

The most common error is with the numbers on the ability entries. Also, simple extra lines. The parser cannot deal with more than ONE blank line! So, go over your files and make sure the number of abilities has been set properly for each component (or hull type) and that the numbers for each ability line agree with themselves.
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Old March 10th, 2001, 08:18 PM

Drake Drake is offline
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Default Re: Robo miners/Remote Mining maintenance Reduction

quote:
Originally posted by janpet:
I never tried to mine planets, I was thinking of mining asteroids when I suggested using satellites. IMHO they make a useful addition, they are cheap to manufacture and there is no great loss if the opponents destroy them.


I just think it's a hassle since you get so little out of it. I tend not to research the individual resource tech trees anyway, going for monoliths instead, so my remote mining is even less effective. As far as asteroids are concerned, I'd rather make a planet out of it than mine it, since I'm researching stellar manip early anyway.
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  #6  
Old March 11th, 2001, 06:13 AM

Codo Codo is offline
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Default Re: Robo miners/Remote Mining maintenance Reduction

Well, one thing to remember is that some people play with 'Only Colonize your own Planet Type' That means, there are a lot of planets out there that are tough to use for anything. Except mining... (Or maybe, blow 'em up into asteroids, and keep re-making 'em until they come up something useful...)
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Old March 12th, 2001, 03:17 PM

Windborne Windborne is offline
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Default Re: Robo miners/Remote Mining maintenance Reduction

One mod I'd like to see for remote mining is a technology I call "remote pillaging" designed to be used against enemy occupied worlds. Your people/machines land on the contested world and begin strip mining in earnest, a sure way to tick somebody off, and also a sure way to weaken an enemy empire.Returns would be small, destruction high, these are after all quick slash and burn missions to the surface. ::Evil Grin::
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