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March 16th, 2004, 08:20 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Risk™ Mod
Quote:
Originally posted by geoschmo:
We could do some creative maps like that. Not too much of that can be done randomly. It *might* be possible to do the movement to center thing for every system. I'll have to look into that.
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It is 100% possible to do that. All systems would be the same, right? Just a single planet of a single size. You only need one entry in SystemTypes.txt. It can have movement towards center. An ability of 6 means it will be pulled to the center from anywhere in the system.
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March 17th, 2004, 05:41 AM
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Brigadier General
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Join Date: Apr 2002
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Re: Risk™ Mod
Geo, how the heck did you make the superscript "TM"???
Slick.
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Slick.
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March 17th, 2004, 07:09 AM
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Lieutenant General
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Re: Risk™ Mod
too cool.
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March 17th, 2004, 01:25 PM
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National Security Advisor
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Re: Risk™ Mod
Quote:
Originally posted by Slick:
Geo, how the heck did you make the superscript "TM"???
Slick.
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You like that? I thought it was a nice touch. Hold down the alt key while typing 0153. I wanted to use it in the name and description in the PBW file library as well, but unfortunatly the PBW code doesn't seem to like it. Came out as a question mark, at least on my machine.
I have the map ready. It's a 42 system map with 8 common starting positions, based as exactly as I could make it on the board that comes with the original game. I am going to hold off releasing a new Version until I get the AI not colonizing issue worked out and add in supply usage, but if anyone wants a sneak peek at the map... YOU CAN GET IT HERE.
[ March 17, 2004, 11:26: Message edited by: geoschmo ]
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March 17th, 2004, 04:31 PM
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Brigadier General
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Re: Risk™ Mod
Is there a list of all the neat "alt" keystrokes?
Slick.
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Slick.
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March 17th, 2004, 05:37 PM
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General
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Re: Risk™ Mod
Quote:
Originally posted by Slick:
Is there a list of all the neat "alt" keystrokes?
Slick.
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You should have a "Character Map" on your computer (at least if you're using Windows XP like me) I think its default location is Start>>Programs>>Accessories>>System Tools>>Character Map
I couldn't find the ™ sign on the character map, but there's a whole bunch of others there like:
© ® £ º etc.
BTW, when using the character map, be sure to hold down Alt and type the numbers on the keypad, not the numbers along the top of your keyboard.
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March 17th, 2004, 06:29 PM
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Second Lieutenant
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Location: Texas
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Re: Risk™ Mod
Quote:
Originally posted by geoschmo:
This will help keep the AI obeying the rule about only attacking adjacent systems.
Also I'm going to put together a map modeled off the game board.
Expect these changes in the next Version in a day or two. If anyone has any other suggestions, let's hear them.
Geoschmo
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An idea...
If you are making a map, could you put the planet at the center of the system, with a WP on it, then have "Super Damaging Asteroids" or something in three lines out from this planet, and right next to it.
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P
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Put the other (if any) WPs one in each sector, right next to the planet. This gives up to four connection points and requires movement through the planet to continue. I think the AI would even obey without extra programming. Most, but sadly not all, Risk™ lands will fit in this.
[ March 17, 2004, 16:33: Message edited by: Parasite ]
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