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  #1  
Old March 15th, 2004, 05:15 AM

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Default Re: Any Interest in an SEIV Skills competition?

Most definetly it would be balanced. Everyone would have to be same atmosphere, no racial techs, etc. Other Attributes would be allowed though except for Ancient Race. The sort of things that would be tested would be:
1- research tree knowledge. Knowing what to research in order to achive your goal. Or at least to be prepared for all contingencies.

2- Navigation. To a limited degree, one's abiltiy to find the quickest route.

3- Combat. There would be a military obstical.

4- Speed. After all,this is a race.
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  #2  
Old March 15th, 2004, 05:47 AM
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Default Re: Any Interest in an SEIV Skills competition?

This might be interesting:

A long series of black hole systems (and/or super-damaging storm mazes) is on the path to the goal system.

Every third system or so, there is a tiny planet in a black hole system.
These planets are your safety nodes, and once you have them colonized, you can resupply there or build new ships in order to continue your journey.

Each race will have to fight to dominate a node long enough to build the facility (resupply or SY) and relay ships further down the chain.
Orbital defenses will not be possible due to the black hole pull, and even ships will have serious trouble staying in the right spot to help defend.
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Old March 17th, 2004, 08:14 AM
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Default Re: Any Interest in an SEIV Skills competition?

How do you get a planet in a black hole system? Wouldn't the planet get pulled into the black hole?
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Old March 17th, 2004, 09:39 AM
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Default Re: Any Interest in an SEIV Skills competition?

No, planets are fixed objects.

But to really make these nodes really count one would have to take away atleast the quantum generator and if there are systems with suns the solar panels aswell, preferabbly all the supply items except engines.
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Old March 18th, 2004, 09:16 PM

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Default Re: Any Interest in an SEIV Skills competition?

Being a race, I wouldn't expect anyone to actually end up with Quantum Reactors by the end anyway.

My idea was to keep things relatively simple. Stock SEIV. A few challenges but nothing too much out of the ordinary from a stock game. Testing basic SEIV skills. Perhaps a future game will have more challenging aspects.
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Old March 19th, 2004, 08:45 AM

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Default Re: Any Interest in an SEIV Skills competition?

I've nearly got the "race track" complete. But I'm wondering if there is anyone who is able to work AI files interested in doing some slight modifications for me. I tried my hand at AI Modding and just make weenie empires. If anyone is willing, you can email me. My email is displayed in my profile.

The Race will have room for 9 contestants. I haven't got all the rules in place but this is what I have come up with so far.
-no Ancient Traits.
-no None-atmosphere races.
-Stellar Manipulation will be off.
-The description of each system will have any pertenant instructions for each system (simply click in an empty sector to get them).

Another idea I had is for each player to have a forum entry on the PBW site for them to make Log Entries each time they enter a new system at least. They would be encouraged to make as many Log Entries as they would like, but at least one for each new system they entered. Each other player will be on their honor not to read another players Log until the race is over. And they would all be open to anyone to read in case there were any 'Spectators'.

Other rules I'm concidering but haven't decided are (any comments on these would be helpful):
-Only starting player may colonize their homesystem.
-possible restriction on other Advanced Traits (comments PLEASE)
-Trade Restrictions
-Time restrictions for entering actual racing systems?

[ March 19, 2004, 06:49: Message edited by: bearclaw ]
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Potestatem obscuri lateris nescitis
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  #7  
Old March 20th, 2004, 07:19 AM

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Default Re: Any Interest in an SEIV Skills competition?

Has interest been lost for this sort of game? Should I bother finishing the map?
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Potestatem obscuri lateris nescitis
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