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March 12th, 2001, 05:56 PM
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Corporal
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Join Date: Mar 2001
Location: lansing,michigan, usa
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Re: Ground Combat - anyone use it?
I love ground combat, my "knights" and "legions" excell at it, and the only really good defense against it is other troops which the AI hardly ever builds, fighters with point defense to guard your other fighters are pretty cool to.
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March 13th, 2001, 12:48 AM
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Corporal
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Join Date: Dec 2000
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Re: Ground Combat - anyone use it?
I dunno, I'd rather spend my research points on ships than investing research points and resources building up troops so I can save a few planetsary facilities... On a huge planet, maybe it's worth it, but I'd rather rebuild personally.
quote: Originally posted by Possum:
I use ground combat all the time. Seems to me an intact and functioning colony is almost always preferable to a smoking hole.
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Regards,
KiloOhm
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Regards,
KiloOhm
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March 13th, 2001, 12:56 AM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Ground Combat - anyone use it?
KiloOhm
Would you understand any better if I told you my daddy did 28 years in the Corps?
Heh, OK, I have a thing about amphibious ops, and this is the SE4 equivalent. I even build specialized bombardment ships to give the Marines fire support 
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March 13th, 2001, 01:03 AM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Ground Combat - anyone use it?
quote: [b]I dunno, I'd rather spend my research points on ships than investing research points and resources building up troops so I can save a few planetsary facilities... On a huge planet, maybe it's worth it, but I'd rather rebuild personally.
The research cost is pretty trivial, isn't it? If you've already researched Construction to get either Mines or Fighters, then isn't it just 50,000 for small troops and 15,000 or so to get Ground Cannon III?
In 1.19, the AI made some dumb decisions about what to build. But the 1.27 AI seems at least twice as good. I would much, much rather save the resources required to build the facilities and get the extra resource production immediately rather than wait 5 to 25 turns to rebuild all the facilities. Plus, I WANT the colonists that breathe a different atmosphere.
The only time I *don't* use troops is in the endgame when I have more resources than I know what to do with and just go around destroying stuff as quickly as possible.
[This message has been edited by raynor (edited 12 March 2001).]
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March 13th, 2001, 01:03 AM
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Corporal
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Join Date: Dec 2000
Location: Irving,tx,usa
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Re: Ground Combat - anyone use it?
Another reason to capture a planet is to be able to access a facility that you can not build either yet or ever.
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March 13th, 2001, 01:12 AM
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Captain
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Location: Texas
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Re: Ground Combat - anyone use it?
quote: Originally posted by Hydraa:
Another reason to capture a planet is to be able to access a facility that you can not build either yet or ever.
In my Last game, I captured a planet with a Nature Shrine on it. I was pretty happy. Plus, the race had Adv. Storage so the tiny world had 6 out of 5 facilities on it.
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March 13th, 2001, 02:32 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Ground Combat - anyone use it?
Possum: I am with ya on that. I make assult ships (Tarawa, Guadacanal) and if I remember to I get big ship and add fighters to it (not necessarily a carrier) for a true assult group)....
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