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  #1  
Old March 21st, 2004, 04:23 AM
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Default Re: AI Tag

AI tags will get around the jump gate issue nicely.
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Old March 21st, 2004, 04:34 AM
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Default Re: AI Tag

Quote:
Originally posted by Imperator Fyron:
AI tags will get around the jump gate issue nicely.
They weren't in the B5 MOD or at least I couldn't get them to work.

Taking "standard movement" from the jumpgates did work. Don't know what effect that will have on the jumpgates....never deployed them in any game I have played.
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Old March 21st, 2004, 04:48 AM
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Default Re: AI Tag

You have to use the latest gold Version of SE4 to have access to stuff like AI Tag 01 and such... otherwise, you have to use dummy, non-working abilities such as the resource generation ones as ability tags. Either way works exactly the same.
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Old March 21st, 2004, 04:52 AM
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Default Re: AI Tag

Quote:
Originally posted by Imperator Fyron:
You have to use the latest gold Version of SE4 to have access to stuff like AI Tag 01 and such... otherwise, you have to use dummy, non-working abilities such as the resource generation ones as ability tags. Either way works exactly the same.
Using 1.91 Gold

Guess I'm not quite using the tags correctly. I had a bear of time setting up those non-productive abilities for the armor in B5 way back when...
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Old March 21st, 2004, 04:54 AM
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Default Re: AI Tag

The AI tags are pretty east to use. I am sure you will figure them out.
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Old March 21st, 2004, 05:24 AM
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Default Re: AI Tag

Me gonna have to figure them out Atrocities. Darn Shadows seem to refuse to use their race-type weapons in a full tech game
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