.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old March 23rd, 2004, 03:38 PM

Yef Yef is offline
Corporal
 
Join Date: Mar 2004
Posts: 155
Thanks: 0
Thanked 0 Times in 0 Posts
Yef is on a distinguished road
Default Re: Small ships vs Big ships

Thanks for the responses.

Another question, do you you think it may be worth it to go fighters instead of ships?

In the unmodded game, fighters were too powerful, IMHO, and in Proportions, despite doing a damage of only 4 per gun, I have taken on Heavy Base ships with 200 fighters. Talk about X-wing fighters and the Death Star.

I'm fighting the Dopplenganger, and for some reason the AI insists in sending unescorted HeavyBaseships against my fleet of 3 carriers, despite being defeated time and again.
It think it have to do with the building.txt.
Maybe the dopplenganger AI its not optimazed for Proportions?
__________________
-----------------------------
-----------------------------
Reply With Quote
  #12  
Old March 23rd, 2004, 03:59 PM
Gozra's Avatar

Gozra Gozra is offline
Sergeant
 
Join Date: Feb 2001
Location: Colorado
Posts: 317
Thanks: 0
Thanked 0 Times in 0 Posts
Gozra is on a distinguished road
Default Re: Small ships vs Big ships

I really feel that is is not a question of little ships v. big ships. Each ship size plays a role in any Empire. Combined arms are invauable and fleets that employ this tactic are hard to beat. I tried building LC's with drones and when that fleet went against a comparible sized fleet of BC's the LC fleet beat the BC's however nearly all the LC's had sustained damage in the battle but all survived. I also found that ES's make great police ships. It helps your happines a great deal to have 2 or more ships in orbit over a planet and ES make good guards in that respect. ES's and FR's also make good Kamikazi ships. And a great deal depends on how you set up your empire. All ship sizes fighters, drones, are useful. I am in a mature game right now (Last Man Standing) And The Fleet uses all sizes. Every Ship size plays a role.
__________________
The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
Reply With Quote
  #13  
Old March 23rd, 2004, 05:10 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Small ships vs Big ships

PVK hit on my favorite mid-to-late-game usage of small ships; nuisance ships.

While your main battle fleets engage the larger enemy ships, send small recon fleets of smaller ships. Even if they just sit in an enemy system, they lower happiness and (hopefully) start a few riots, destroy a few unguarded transports or colonizers, etc; just annoy the heck out of the inner systems and keep 'em chasing YOU. See how quickly many will retreat to restore peace and order (and income!!!) to their monetary infrastructure.

Just my $.02
Reply With Quote
  #14  
Old March 23rd, 2004, 09:28 PM
zen.'s Avatar

zen. zen. is offline
Sergeant
 
Join Date: Jan 2001
Location: Northern Virginia, United States
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
zen. is on a distinguished road
Default Re: Small ships vs Big ships

I totally forgot about the effect enemy ships have on a system! I've found that smaller ships are good missiliers, dishing out decent damage for their size to compensate for mounts. By using their speed, they can spread missile fire pretty effectively. The downside, of course, is they're more easily destroyed where a larger ship would only be damaged.

I usually have logistics and repair ships following main fleets, so I lean towards powerful larger ships that can multitask. Diverse forces are usually the best.

For me, anway. Guess it always depends on your style of play and the mod you're playing!

zen
Reply With Quote
  #15  
Old March 23rd, 2004, 09:53 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: Small ships vs Big ships

Only thing I use small ships for later in the game is when I have to churn out a ship asap. Combat-wise, I find that a swarm of frigates/destroyer ship capture ships can sometimes decimate a much larger (tonnage-wise) enemy fleet.
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #16  
Old March 23rd, 2004, 10:46 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Small ships vs Big ships

Quote:
In the unmodded game, fighters were too powerful, IMHO
Erm... a few PDC V per ship, and you can chew up fighters like there is no tomorrow...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #17  
Old March 24th, 2004, 01:42 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Small ships vs Big ships

Quote:
Originally posted by rdouglass:
PVK hit on my favorite mid-to-late-game usage of small ships; nuisance ships.

While your main battle fleets engage the larger enemy ships, send small recon fleets of smaller ships. Even if they just sit in an enemy system, they lower happiness and (hopefully) start a few riots, destroy a few unguarded transports or colonizers, etc; just annoy the heck out of the inner systems and keep 'em chasing YOU. See how quickly many will retreat to restore peace and order (and income!!!) to their monetary infrastructure.

Just my $.02
That's what DRONES are for. Nuisance ships, meet cruise missiles!
Reply With Quote
  #18  
Old March 24th, 2004, 02:01 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Small ships vs Big ships

Yes small ships can be good for boarding ships, and for blockading enemy planets, and generally forcing the enemy to send something larger after you, force them to build weapon platforms, drop a few mines here and there, etc.

Quote:
Originally posted by Yef:
... Another question, do you you think it may be worth it to go fighters instead of ships?

In the unmodded game, fighters were too powerful, IMHO, and in Proportions, despite doing a damage of only 4 per gun, I have taken on Heavy Base ships with 200 fighters. Talk about X-wing fighters and the Death Star.
I wouldn't use fighters instead of ships in Proportions, but would definitely use them in addition to ships. And, carriers are definitely useful ships to have, and might be used instead of some or perhaps all of the large capital ships you might build.

Things to consider are the cost of 200 fighters, and the cost of ships that can move 200 fighters from system to system. Also, consider that damage to fighters is permanent, while ships can be repaired.
Quote:
I'm fighting the Dopplenganger, and for some reason the AI insists in sending unescorted HeavyBaseships against my fleet of 3 carriers, despite being defeated time and again.
It think it have to do with the building.txt.
Maybe the dopplenganger AI its not optimazed for Proportions?
I don't think Doppelganger has a Proportions AI. The result will be rather inefficient, as you are seeing. It thinks it should build only the largest size ships, doesn't know how to design for QNP, etc. You might be able to graft in AI files from a Proportions AI that uses similar technologies, and have it suddenly figure a lot of things out.

PvK
Reply With Quote
  #19  
Old March 24th, 2004, 02:16 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Small ships vs Big ships

I for one would like to have the smaller ships be more useful in later parts of the game. The AI ops for Dreadnoughts later in the game and does not buid lower cost ships.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #20  
Old March 24th, 2004, 06:48 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Small ships vs Big ships

An easy way to balance ship sizes in a mod is to keep the same engine:weapons:hull size ratio for all ships, i.e. QN propulsion while modifying mounts to provide the same damage/kT ratio at all sizes. Of course, the smaller ships will have their defense bonus due to size while the larger ships are more likely to provide that crippling blow. This works even better in a leaky armor/shield setup.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.