Re: AI Campaign mod question
Thanks, Fyron!
Ok, I'm almost four years into my new AIC game (patched to v1.91) and already the Huron have declared war on me. A dozen of their escorts are currently en route to my home system. Since I'm still pretty much a newb when it comes to strategic combat, I need some advice.
First, my ships are designed with a combined arms approach in mind. I have four defense escort designs, distinguishable by their principal weapon: capital ship missile, depleted uranium cannon, point-defense, and torpedo. Here's how I envision them functioning in combat. The DUC and torpedo ships are on the front line, bLasting away at the enemy from very close range. The CSM ships hang back in the rear and lob their missiles at the enemy. Meanwhile the point-defense ships are somewhere in between the front and rear, chasing down enemy seekers (and later fighters and drones).
I've read that you should set all your ships to break formation during combat so that they follow their individual ship strategy. How do I do this? By editing only the strategy that the fleet uses, or do I have to edit every strategy that my ships are set to?
Also, what's a good strategy for your point-defense ships? What I've done is created a custom strategy called "Point Defense - Seeker" which uses "Short Weapons Range" as the primary movement strategy and targeting priorities are: seeker(on us), seeker(on others), fighters, etc. How well will this work?
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