|
|
|
|
 |

April 1st, 2004, 04:54 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
|
|
Re: Checked out Malfador\'s site yet??
Aaron could charge say $100.00 for a beta tester slot and you know what? We would pay it!  Gladly.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

April 1st, 2004, 05:21 AM
|
 |
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Checked out Malfador\'s site yet??
Well, I know what 3D rendered graphics are but what the heck are "real-time 3D rendered graphics"? If it has anything to do with combat, I ain't interested. Nope, not interested in having the computer train my fingers.
Now, I want you beta-testers to do a real good job because I'm really looking forward to playing the demo for the first time and getting that 8-years-old-again feeling 
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|

April 1st, 2004, 05:26 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Checked out Malfador\'s site yet??
No need to have fingers trained at all. As has been mentioned on many occasions, the ability to pause and issues orders while paused eliminates every possible click-festing issue with real time combat. Multiplayer games would likely have combat done strategically, rather than tactically (as in Se4, esp. for PBW games and such), so there is no reason for concern there. Except hotseat games, which can easily be handled by having simulated "turns" where the game runs combat without intervention for X seconds, then pauses, giving each player a chance to issue orders, just like SE4 combat. Except that there will be no turn based combat idiosyncracies, which no possible purely turn based system can get rid of.
|

April 1st, 2004, 05:33 AM
|
 |
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Checked out Malfador\'s site yet??
So, unlike Warcraft II, I'll actually have real control when a hundred ships are in the battle. Cool! "Pause" is good.
I don't doubt this has been mentioned before, but time constraints prevent me from reading more than about 20% of the threads 
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|

April 1st, 2004, 05:36 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Checked out Malfador\'s site yet??
Oh you can bet that the beta testers won't let Aaron make SE5 a RTS game.  There is a whole world out there outside of RTS (Warcraft, Starcraft, etc. are "RTS", a specific (and small) chunk of what real time games can be).
|

April 1st, 2004, 05:42 AM
|
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Checked out Malfador\'s site yet??
Quote:
Originally posted by Grandpa Kim:
Well, I know what 3D rendered graphics are but what the heck are "real-time 3D rendered graphics"?
|
Real time 3d graphics means the computer is doing the rendering as you play. As opposed to say SE4 shipsets where all the rendering is done ahead of time.
There is 0 reason they couldn't be used in a turn-based system; they already have been many times. The recent attempt to do an updated Version of X-COM uses the Quake 2 engine for example, and it runs pretty much the same as normal X-com. So does the excellent Silent Storm.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

April 1st, 2004, 05:46 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
|
|
Re: Checked out Malfador\'s site yet??
I am not sure, but I think this will drastically change the way ships sets are made. I believe, and I could be wrong, that now you must have a wire frame model of your ship and a "skin" to go over it.
Look at BOTF and how they did it.
I hope this is not the case.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|