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March 15th, 2001, 12:54 AM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Warp Point defence
quote: Originally posted by Kellicus:
I could be wrong, but I don't think that tractor beams work on Dreadnoughts or baseships.
I recall having heavy mount tractor beams that wouldn't budge those behemoths.
I just ran some ship vs. ship tests. It appears that it takes a similarly sized ship to move another ship with either tractors or repulsors.
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March 15th, 2001, 03:10 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Warp Point defence
quote: Originally posted by Oggy ben Doggy:
I'm guarding a warp point right now with some fighters and satillites, and I'm thinking of building a battle station there.
Has anyone tried this? I think that If I encounted a battle station, I'd just run to the edge of the map and wait for the combat to end.
Build the bases and put them in a fleet with a formation like Spider or Turbine. Use the biggest guns you can get, including some with nothing but CSM's.
Trust me, they won't get away unless there are more than you can bLast in one or two turns.
I'm going to playtest a formation I call 'ring' to see how it works for static warp point or planet defenses as soon as possible.
Now, if only they can modify how fighters and satellites are grouped so you can split them into smaller units then group them into fleets and not all one clump.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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March 15th, 2001, 05:17 AM
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Corporal
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Join Date: Oct 2000
Location: USA
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Re: Warp Point defence
Puke. I think what you mentioned is an oversight. It shouldn't work like that. But I also discovered that myself a few days ago. I was pleasently surprised as I love using Psychic. Shh, don't tell anyone though.
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March 15th, 2001, 06:03 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: Warp Point defence
HEHEHEHE I like to fill the warp point with Sats and mines every now and then a space station, It's great they pop in and only 3 or 4 sectors away 99% of the weapons reach 
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Kill em all let God sort em out
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March 15th, 2001, 06:14 AM
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Lieutenant Colonel
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Join Date: Dec 1999
Location: Pittsburgh, PA, USA
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Re: Warp Point defence
The combination of Religious Talisman and Allegance Subverter is good, in that it doesn't ever miss, but it doesn't guarantee that you'll capture the target. They just don't always work.
The Cue Cappa in one of my games has Star Bases with massive Allegance Subverters. They only NEED one shot each... they have long range and do absurd amounts of "damage". I lost a bunch of ships the first time I hit a warp point defended by one... each AS captured one of my BCs, and that behemoth had a lot of them.
The Religious and Psychic trees make a nasty combination.
John
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March 15th, 2001, 05:37 PM
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Private
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Join Date: Mar 2001
Location: Saskatoon, Sk, CA
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Re: Warp Point defence
I just finished playing a game as a psychic race. The Cue Cappa was also in the game. They would come through the warp point with about 10 dreadnaughts, I would hit one ship with an allegiance subverter from my base. Then I had control of that ship. Since it was the first turn it could fire it's 2 allegiance subverters, and so on until I had their entire fleet.
I never had to build any of my own dreadnaughts, I captured so many I didn't know what to do with them!
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March 15th, 2001, 07:05 PM
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Private
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Join Date: Feb 2001
Location: Michigan, USA
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Re: Warp Point defence
quote: Originally posted by Sinapus:
Now, if only they can modify how fighters and satellites are grouped so you can split them into smaller units then group them into fleets and not all one clump.
I've found a way that improves satellite distribution. If you have a satellite layer ship with, say, 20 satellites on it, don't drop them all at once. Go to the "Deploy Units" screen, drop four or five of the sat's, exit the screen, then repeat until all of your sat's have been dropped.
This doesn't let you put them in any specific formation, but I've done this to guard warp points before and had enemy ships come through and find themselves right in the middle of a ring of satellite Groups.
[This message has been edited by Lucas (edited 15 March 2001).]
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