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April 10th, 2004, 01:35 AM
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Corporal
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Join Date: Feb 2001
Location: Vienna, Vienna, Austria
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Re: some questions about SEIV
Quote:
It happens when there are many ships and/or any big object in the sector, such as a planet. It's a limit of the program that it doesn't place ships very fairly in all situations, especially with many ships involved, or if both fleets are travelling the same direction.
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I had the same situation again (80 player ships against in about 45 of the enemy AI) and there was NO object in the sector. (and no travelling in the same direction because it is a turnbased game) it was free space. And again the programm setup both fleets in the center of the tactical screen. And both have been intermixed. As far as I can evaluate this, its a very serious bug and should be adressed in the next patch.
Instead of doing some 3D fancy stuff, Aaron should rather instruct the AI not to place big fleets in the center of the tactical screen. It seems that he has not played much his own game with big fleets involved.
I am wondering that no one did mention this bug before. I am so angry about this, that I am really close to quit the current game and the SE series at all.
bye
KlausD
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April 9th, 2004, 04:52 PM
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General
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Join Date: Sep 2003
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Re: some questions about SEIV
That's strange...I've never had that particular bug before at all. Plus, if you outnumber him that badly, you should beat him anyway right? Play for a while longer and see if you run into the bug again. It could just be that you were really unlucky....twice!!
Also, Malfador said that 1.91 was going to be the Last patch. No more are planned.
__________________
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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April 9th, 2004, 05:24 PM
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Corporal
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Join Date: Feb 2001
Location: Vienna, Vienna, Austria
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Re: some questions about SEIV
Thanks for your answer. Did you ever play a single tactical combat with in about 130-150 ships and 600+ fighters? Then you should encounter the same problem. I am sure that this is a kind of algorithm bug and not "unluck" as such. I am wondering if I am the only one with this prob with my copy of SE4.
The game description should include. "Excellent tactical combat system. But only usable with small ship numbers".
KlausD
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April 9th, 2004, 05:50 PM
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Colonel
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Join Date: Jan 2001
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Re: some questions about SEIV
I had similar problems in strategic combat. The placement of the ships is not different as far as I know for tactical/strategic combat.
KlaudD, how many ship positions has the formation you used?
I have seen this close starting position especially if there were more ships in my fleet than positions in the formation or if there were ships outside of fleets.
And I agree that it should have been fixed as it can make you loose a battle, that you would have won with starting positions apart.
The only situation (apart from warp points) where IMO the close starting position would be correct is when one side has a cloaked fleet. But then of course this fleet should get the first shot too.
[ April 09, 2004, 16:52: Message edited by: Q ]
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April 11th, 2004, 01:19 AM
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Corporal
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Join Date: Feb 2001
Location: Vienna, Vienna, Austria
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Re: some questions about SEIV
Q,
I dont know how many positions the formation have. I use the "wall" formation for my fleets which is inclosed in the standard game.
And for me its not about "winning or loosing" a battle or something. I am just very angry because MM should have already fixed this serious bug after several years of patch releases.
Or should I suppose that Aaron did not test play his own game if more than 100 ships are involved?
bye
KlausD
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