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Old April 8th, 2004, 11:25 PM

leo1434 leo1434 is offline
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Default Re: ReDesign Mod

By the way, as you are talking about abilities to be included in the vehicles hull...

I thought about "inventing" a "colony seeder" ship... What is this about?

I thought designing a very large hull (12000 kt aprox) which will not be suitable for a combat ship (90% cargo comps required, -500% to hit) but to make it more resistant I supposed I could give this hull the emissive armor ability. Will it "deflect" or absorb damage or this ability is useless if added to a hull?

I would really appreciate if someone know about this...

Besides that, I will explain the concept behind the "seeder" ship. I use to play with proportions mod where colony ships are 1800 kt and ths colonization components weight 1500 kt:as a result you put a bridge, the colony module and you have very little spece left for engines, resulting in a very slow ship. This new ship, will be able to transport lots of pop units and a large space yard component. So it can travel to very far stars (also slowly) but when it visits a system with good planets, it can construct a very simple colony ship and stock it with a pop unit and send it to colonize the new world...

I hope you like this idea to include in your mod. This concept came to my mind after reading "Extraterrestrial Civilizations" by Isaac Asimov, It is a little outdated (1970s) but it is an excellent and very informative reading about the probable (or not) existence of other civilization in our galaxy.

Greetings to all!
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