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April 7th, 2004, 03:57 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Open Q - What changes/settings do you use for human vs. AI games?
RE:
Quote:
Originally posted by Tampa_Gamer:
(1) I only allow myself to mine warp points (not planets) since the AI will not mine its own planets.
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Really? I could swear the Ai in some games I used to play mined planets...huh! Guess I'll have to look at that...my memory ain't what it used to be...
thanks,
Alarik
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April 7th, 2004, 04:54 PM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
Posts: 92
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Re: Open Q - What changes/settings do you use for human vs. AI games?
I play on high diff/med bonus against selected
TDM AI's. I also only mine rock planets, I
found the game became too easy if I used Ice and
Gas planets.
I had turned the Max refit line to 75 but I guess
150 would be better.
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April 10th, 2004, 03:36 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
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Re: Open Q - What changes/settings do you use for human vs. AI games?
Quote:
Originally posted by alarikf:
Really? I could swear the Ai in some games I used to play mined planets...huh! Guess I'll have to look at that...my memory ain't what it used to be...
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Well, I have been testing my TDM races a lot the past couple of weeks and have never seen mines launched by AIs over their planets (unless there was a warp point in the same grid as well). Has anyone else seen the AI mine planets? That would be awesome if this change slipped into one of the patches.
-TG
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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April 10th, 2004, 04:24 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Open Q - What changes/settings do you use for human vs. AI games?
Nope, never seen TDM AI mine planets.  Play them quite a bit.
Slick.
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Slick.
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April 12th, 2004, 02:13 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Thanked 6 Times in 6 Posts
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Re: Open Q - What changes/settings do you use for human vs. AI games?
just to add my two cents:
a) Change the fuel that fighters use per turn to a higher value, because the AI don't use fighters strategically, this will force the human player only to use them tactically, like the AI.
b) Never attack the AI without declaring War first, it's too easy to attack an AI withou teatries and they don't declare war on you and don't retaliate...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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April 14th, 2004, 11:32 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
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Re: Open Q - What changes/settings do you use for human vs. AI games?
Quote:
Originally posted by Makinus:
Never attack the AI without declaring War first, it's too easy to attack an AI withou teatries and they don't declare war on you and don't retaliate...
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Really? I guess I never tried this. I thought the status automatically changed in the treaty field when you attacked their ships...I'll have to check this out tonight.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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April 15th, 2004, 02:53 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Open Q - What changes/settings do you use for human vs. AI games?
It depends on how the AI's anger files are setup. If they get mad quickly over the loss of ships/planets/etc, they'll likely reach the point of declaring war very quickly.
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