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  #1  
Old April 11th, 2004, 12:37 PM
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Aiken Aiken is offline
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by Atrocities:
The mod is to large to upload to PBW. It has to be done by Geoschmo.
Sorry Atrocities, I didn't know this. But from another hand, you can split archive into 2 parts...

Back to Intel Q: I suggest that you can increase 8472 Intel capabilities with Infiltrator project - just remember the 8472 Terrasphere with Starfleet Headquarters re-creation to train those nasty isomorphic spies. Just an idea, though.
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Old April 11th, 2004, 02:08 PM

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Default Re: Star Trek, Quadrants of Conflict

Hello

What aboult shipsets for minor races, like Bajorans??
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-He was a Cardasian that's reason enough!!!
-No! lt's not.
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  #3  
Old April 11th, 2004, 02:36 PM
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Default Re: Star Trek, Quadrants of Conflict

Good question,

I tried to find anything, but nothing.
I guess you have to take on of the shipsets from an unused minor, or something you personally see fit as Bajoran. And change the race-portrait with the bajoran picture, and the flag etc..

And send it to me, I will see to it that everybody gets it.

Let me know.......


Intimidator

BTW. The Vulcan-shipset is available on the pbw-site.
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  #4  
Old April 11th, 2004, 07:35 PM
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Default Re: Star Trek, Quadrants of Conflict

Start with the DS9 set and work from there.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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  #5  
Old April 11th, 2004, 07:37 PM
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by Atrocities:
Well Crap!

172 FIX

Download this fix Patch if you have already donwloaded the Star Trek Mod full or patch for 1.7.2.

I don't know how it happened, but some how the changes I made to armor did not save. This file is a new components file that reduces the armor %.

I honestly don't know what in the hell happened. Somehow I screwed up.

I am in the process of updating Full Version and Patches as I type this. So future downloads of the mod will be correct. I am also including the two missing bmp images and the 800X600 file into the both the Patch and the Full Version. Hopefully this will illiminate those conserns as well.
For those who have not see it yet. The latest patch 172 and full Version 172 are updated now so if you update now this should not be an issue. If you have updated all ready, that is prior to today, then you need the Fix.
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  #6  
Old April 11th, 2004, 09:16 PM
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Default Re: Star Trek, Quadrants of Conflict

Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 48 hours.
Map : Will be send to everyone of you asap, but STAR TREK Universe map.
Events : Medium / Catastrophic.
Technology Cost : Medium
Score Display : Own


----Races:

Major Races: Good/Large Planet / 5000 Racial points

8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi :
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose

Minor Races: Good/Medium Planet / 2000 Racial points

Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur :
Hirogen :


----Empire setup rules:

1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.


----Intelligences limitations rules:

**8472**

Counter Intellegence 1-2
Crew Insurrection

**Borg**

Counter Intellegence 1

**Breen**

Counter Intellegenc 1-3

**Cardassian**

Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb


**Dominion**

Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection


**Federation**

Counter Intel 1
Communications Taps
Embassy Taps

**Ferengi**

Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption

**Klingon**

Counter Intel 1-2


**Orion**

Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing


**Romulan**

Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors


**Tholian**

Counter Intel 1-3


**All Minors**

Counter Intel 1-2


**Bajoran**

Political Assassination
Industrial Sabotage


----Treaty Rules:

Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)

Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)

All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)

All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.


----Stellar Manupilation

You can use all of these techs except Warp point opening/closing.


Sofar all the rules !!
Let me know if there are any question, remarks or new ideas.

Intimidator
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  #7  
Old April 11th, 2004, 09:18 PM
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Default Re: Star Trek, Quadrants of Conflict

We Still need an Ferengi and some minors, please join if you like Roll playing in a Star Trek setting.

Inti,
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