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Old April 12th, 2004, 04:51 PM

AMF AMF is offline
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Default Re: Star Trek, Quadrants of Conflict

Well, I think there is also some impact on strategy and builds and so forth...and there is the nasty possibility that since everyone knows where everyone else's homeworld is, a player could outfit a long range warfleet on turn one, travel to their mortal enemies' system, and nuke their homeworld in the first 5 turns of the game. I wouldn't do that, cause it's unsporting and boring, but, still, having homeworld locations known is a pretty big thing, IMHO.

there are other implications: if I know where habitable systems are, then I probably will be able to maximize the effecieincy of my colonization. Why build scout ships, if I know where all the planets are already? If I know where the black holes are, I need never lose a ship to them...

And, well, exploration *is* fun!

In any case, I am in no matter what we decide...

really really shutting up now.

thanks,

Alarik
AKA Kirala of Klingon

Quote:
Originally posted by Renegade 13:
And Alarikf, I think its fine leaving the map as is, because sooner or later, because of partnerships, or map trades etc, everyone will know almost all of the map anyways. So as long as no one player has knowledge of the map that the other players don't, there's really no reason why everyone couldn't know what it is beforehand is there? Besides the obvious aspect of exploration which is kinda fun. Or am I missing something here?
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