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April 13th, 2004, 09:21 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Trek, Quadrants of Conflict
We didn't even start and he lost his Role already........... 
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April 13th, 2004, 09:24 PM
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Corporal
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Join Date: Jun 2002
Location: Germany
Posts: 103
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Re: Star Trek, Quadrants of Conflict
Please forgive my husband!!!
Like our childs he gets really fast excited!
And if he has had a day full of masty students stomping around over this site.........
BTW don´t tell i told you.
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
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April 13th, 2004, 10:11 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Trek, Quadrants of Conflict
ssssssssssssssttt !!!!!! 
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April 13th, 2004, 10:15 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Star Trek, Quadrants of Conflict
heck, this sounds like a LOT of fun. I cant wait to get into my role as the Kazon. Hehe time to kick some SERIOUS BORG BUTT. Then again maybe the Borg would make a good protectorate partner, unless of course they need to many of the kazon...
!!!!!
[ April 13, 2004, 21:24: Message edited by: Ragnarok-X ]
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April 13th, 2004, 10:19 PM
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Private
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Join Date: Apr 2004
Location: norway
Posts: 5
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Re: Star Trek, Quadrants of Conflict
Quote:
Originally posted by Atrocities:
quote: Originally posted by dizzycow:
hmm I dont seem to get the mod to work I have instaled 1.66 than 1.72 than the pictures, and than 1.72 fix.. but still it dont work I have 1.91 gold Version off star empire.. the problem comes when I trie to make a new game all the ai and map generator files are not there or corrupted..
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sorry for my english
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DELETE your Star Trek Mod folder
Download 1.7.2 Full Version (17.5 megs)
Download Breen Fix. Install
Should work fine. ---
does not work just reinstaled seiv4 with 1.91.. and began the insalment of the mods..
do I need more than 1.7.2 and do you have a direct link to the full Version and the fiks I have only found alot off small setup files.
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April 13th, 2004, 10:29 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Star Trek, Quadrants of Conflict
need help. Im playing the Kazon, but i dont know THAT much about them, so i searched the net for info, like how their homeworlds looks. I didnt find anything though, i know they are warriors and are guided by sects which are leaded by a Majin or something. Can someone help me setting up the race and tell me the native homeworld type ? thanks.
In addition, do i have to stick with general race tech, or could i spend by 2000 points to invest into i.e. Pirate tech ? I think pirate would somehow fit the kazon ?! btw im looking forward to a great RPG experience.
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April 13th, 2004, 10:43 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Trek, Quadrants of Conflict
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