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  #1  
Old April 14th, 2004, 08:04 AM
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by aiken:
Please, need some help with canon/uncanon empire characteristic.
According to the 8472 Culture, species 8472 has reduced research, production, and SY rate characteristics. This way my empire will be lacking vitality, which is not reseble powerful (at least equals to Borg) and malevolent alien species, which is threatening the quadrant.

On the other hand, I'd like to increase this chars, but reduce intel, trade and repair - but then someone can say that I'm breaking RP to please myself with strong (relatively) race.

From the third point of view where is no actual info about 8472 economical indexes or such.

Therefore I'm a bit confused about all of this, and need help. Can someone of trek experts give me a hint?
Hi aiken!

I think you mentioned the most important fact by yourself. You will ROLEPLAY your chosen race. ANd as it is not scripted to what 8472 is doing and when, you are free to choose your own way. As the fluids are completely alien to the trek universe no one can really assume what they will do if they are forced to live in a non-fluid surrounding. Whcich treaties they forge, which enemies they choose( i hope those borgs!!!!!) and so on. it is your imagination which makes them "alive" not the tv-setting. If you think of a 8472 that has reduced intel and high production, so what, make yourself comfortable. We installed some point to be taken for the each race, but after that...
Take the borg: My wife told me they would have increased intel, we agreed that we never saw any borg spy ore something, so she twinkeled with the characteristics, as i do with federation. I took the unlucky trait as how many times those poor bastards get chewed up? Loose their warp core, cannot use their weapons, wreck their ship, get in mortal peril are taken as wussies. you see, i found it weird to play with a bit more thrill, if that means my homeworld would blow, well thats a game, frag it!

Have fun is the motto not make everything like the tv-show. You should behave in a corresponding manner but just up to a certain point. Than SE IV takes over.
My opinion.

Ralf!
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  #2  
Old April 14th, 2004, 08:16 AM
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Default Re: Star Trek, Quadrants of Conflict

Aiken: I agree with Heretic, use the information that is available and use your imagination to fill in the blanks.


UserX: Don't be affraid, no bugs. More coincedence, Tnarg joined the game and we talked about his maps etc etc......

Inti,
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  #3  
Old April 14th, 2004, 09:12 AM
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Default Re: Star Trek, Quadrants of Conflict

Intel Projects for Federation:

Counter Intel 2
Force Concentration
Intel Sabotage

Intel Projects for Borg:

Counter Intel 2+3
TradeLine Disruption( assimilate those ships carrying the freight)
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  #4  
Old April 14th, 2004, 09:19 AM

Kiedryn Kiedryn is offline
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Default Re: Star Trek, Quadrants of Conflict

Chosen Intel Projects for Bajorans:
1) Ship Bomb
2) Food Contamination
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Old April 14th, 2004, 09:24 AM

Kiedryn Kiedryn is offline
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Default Re: Star Trek, Quadrants of Conflict

I will upload Bajorans shipset to PBW soon so you can download it from there...

[Edit]
OK there is no need, me doing that :-)

[ April 14, 2004, 08:28: Message edited by: Kiedryn ]
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Old April 14th, 2004, 09:27 AM
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Default Re: Star Trek, Quadrants of Conflict

Kiedryn: I mailed it to everybody 30 seconds ago !!
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Old April 14th, 2004, 09:29 AM

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Default Re: Star Trek, Quadrants of Conflict

I know I've just got it :-)
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