|
|
|
 |

April 7th, 2004, 08:27 PM
|
 |
Major General
|
|
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV for Linux?
Great.
Will mail MM tomorrow and give them a hint, altough they might use stuff that isn't compatible with Linux, the chance still remains...
There are loots of libraries and components and stuff to Delphi too.
Much are made for both C and Delphi.
And usually people tends to stick with what they're good at, atleast I.
I've tried C++ and VB but I have to look up things all the time, much easier for me to do Delphi that I have in my memory and don't have to learn.
[ April 07, 2004, 19:30: Message edited by: Ruatha ]
|

April 7th, 2004, 10:59 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: SEV for Linux?
I've heard that SE IV works with WinE. Maybe SE V will also.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

April 7th, 2004, 11:19 PM
|
 |
Major General
|
|
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV for Linux?
Quote:
Originally posted by capnq:
I've heard that SE IV works with WinE. Maybe SE V will also.
|
Ooh, I've heard that it didn't.
Will have to test that someday soon then!
|

April 7th, 2004, 11:38 PM
|
Second Lieutenant
|
|
Join Date: Aug 2003
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV for Linux?
Quote:
Originally posted by Ruatha:
quote: Originally posted by capnq:
I've heard that SE IV works with WinE. Maybe SE V will also.
|
Ooh, I've heard that it didn't.
Will have to test that someday soon then! Some people (I am one) are having problems with the mini bmps not showing every other time a game is loaded. I did 2 things that did help with the other problems I had:
1. I put in the windows fonts
2. Changed "PerfectGraphics" = "N" to "Y" in wine/config
|

April 8th, 2004, 02:04 AM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: SEV for Linux?
I thought SE5 was going to use DirectX, which pretty much throws Linux out the window, doesn't it? 
__________________
The Ed draws near! What dost thou deaux?
|

April 8th, 2004, 04:08 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SEV for Linux?
The difficulty in having the game run (natively) under Linux is that you can't just set your compiler to create Linux binaries rather than Windows binaries, you have to rewrite a large portion of the code. Anything to do with interface, graphics, sound, etc. is OS specific and has to be written differently to run under Linux than it does to run under Windows.
[ April 08, 2004, 03:08: Message edited by: Imperator Fyron ]
|

April 8th, 2004, 04:36 AM
|
 |
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV for Linux?
If OpenGL libraries used to render 3D graphics instead of DirectX, it won't be a big deal to port it to *nix (see Unreal Tournament series for example).
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|