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April 14th, 2004, 06:37 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
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Re: AI Gurus: Facility Construction
Try adding AI Tags to the Radioactives Extraction Facility, Organics Farm Facility and Mineral Miner Facility. Then target the AI Tags in the AI Construction Facilities files. 
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April 14th, 2004, 06:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: AI Gurus: Facility Construction
I was hoping to avoid AI tags... it gets really complicated with abilities that have no value...
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April 14th, 2004, 07:52 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
Posts: 252
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Re: AI Gurus: Facility Construction
Maybe you could add the abilities of Solar Resource Generation - Minerals, Solar Resource Generation - Organics, Solar Resource Generation - Radioactives, Generate Points Minerals, Generate Points Organics and Generate Points Radioactives to the Radioactives Extraction Facility, Organics Farm Facility and Mineral Miner Facility. Then you can target abilities that have value in the AI Construction Facilities files. 
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April 15th, 2004, 01:58 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
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Re: AI Gurus: Facility Construction
How does the Proportions mod do it? It doesn't use AI tags.
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April 14th, 2004, 07:19 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: AI Gurus: Facility Construction
That is part of the question Urendi. 
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April 14th, 2004, 07:27 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: AI Gurus: Facility Construction
Hey Imperator, could you please check your mailbox ? I sended you a very important message about SE4 modding through the Boards yesterday.
thanks.
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April 15th, 2004, 01:29 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
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Re: AI Gurus: Facility Construction
*delurks
AFAIK, Proportions AI uses bogus abilities. A quick look at the facility contruction files should clear things up.
*engages Lurking Device
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