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April 15th, 2004, 01:58 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: AI Gurus: Facility Construction
How does the Proportions mod do it? It doesn't use AI tags.
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April 14th, 2004, 07:19 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: AI Gurus: Facility Construction
That is part of the question Urendi. 
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April 14th, 2004, 07:27 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: AI Gurus: Facility Construction
Hey Imperator, could you please check your mailbox ? I sended you a very important message about SE4 modding through the Boards yesterday.
thanks.
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April 15th, 2004, 01:29 AM
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Brigadier General
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Join Date: Jul 2001
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Re: AI Gurus: Facility Construction
*delurks
AFAIK, Proportions AI uses bogus abilities. A quick look at the facility contruction files should clear things up.
*engages Lurking Device
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April 15th, 2004, 04:57 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: AI Gurus: Facility Construction
Oh... thanks for clearing that up Rollo. 
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April 19th, 2004, 02:14 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: AI Gurus: Facility Construction
Proportions mod uses bogus ability tags to get the AI to not build cultural centers on colonies. During setup, the AI uses unmoddable rules which look for the best mineral generation, etc. During play (after setup), the AI builds according to the Default_AI_Construction_Facilities.txt files. In Proportions, these ask for abilities which do nothing on facilities, but which have been added to facilities to allow them to serve as codes for different types of facilities, which is explained in the Default_AI_Construction_Facilities.txt files that come with Proportions mod.
PvK
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April 21st, 2004, 02:27 PM
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Corporal
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Join Date: Mar 2004
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Re: AI Gurus: Facility Construction
Well, I've been playing Proportions and the AI is building Cultural centers in new colonies.
It appears to happen only with 2 AIs, the Dopplengangers and the Kaelons. My guess is that these 2 are not optimized for Proportions.
Any idea how can this be fixed?
And how can I make the AI colonize at a higher rate?
Some AIs, like the Drucks and the religious race (what's their name), never expand beyong their homeworld, that despite having a couple colony ships orbiting their Homeworlds doing nothing.
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