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April 16th, 2004, 03:45 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Ground Invasion PBW
I agree. Why destroy perfectly good "Ambulatory labour". It just seems to be criminal to destroy a populated planet. Sure you remove their production from the enemy but it is so much better to give it some planning and actually grab the produce potential for yourself. Besides I invariably roleplay conquerers, The Negation, The 3rd Empire etc and it makes more sense to take slaves, although they have no morals against exterminating other races to make a point.
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April 16th, 2004, 03:57 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
Posts: 1,727
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Re: Ground Invasion PBW
Quote:
Originally posted by Imperator Fyron:
Yes, liberating them of their soveriegn rights to autonomy.
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They weren't doing much with them to begin with.
Stupid freakin' neutrals.
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April 17th, 2004, 01:40 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Ground Invasion PBW
RE:
Quote:
Originally posted by Randallw:
Besides I invariably roleplay conquerers, The Negation, The 3rd Empire etc and it makes more sense to take slaves, although they have no morals against exterminating other races to make a point.
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Uhhh...uh oh. Being your neighbor in at least two games....
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April 17th, 2004, 04:08 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
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Re: Ground Invasion PBW
Well in one of those games you just have to read the introduction story to get the same message. I said usually I play conquerers, the Republic is a departure though. They aren't interested in conquest only defending their space from incursions.
[ April 17, 2004, 03:20: Message edited by: Randallw ]
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April 19th, 2004, 02:55 PM
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Corporal
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Join Date: Mar 2004
Posts: 155
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Re: Ground Invasion PBW
Any comments about how this mod plays?
How do you avoid glassing by the AI?
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