|
|
|
 |

March 15th, 2001, 11:04 PM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: Murderous Aliens
Embassies sound cool. I would even suggest that you need one before you can even offer a treaty or trade agreement with another empire.
|

March 15th, 2001, 11:27 PM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Murderous Aliens
I have several races under subjugation.
|

March 16th, 2001, 12:48 AM
|
Sergeant
|
|
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Murderous Aliens
Dracus how did manage that? Did you have to cripple their military first or blockade their homeworld, or anything else special?
|

March 16th, 2001, 12:55 AM
|
Corporal
|
|
Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Murderous Aliens
Typically you need 600% of their score to protect them, 800% of their score to subjugate them and 1000% of their score to have the AI surrender to you. These values are in the data files for each AI.
|

March 16th, 2001, 01:05 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Murderous Aliens
Yes,
As soon as I found them, I wiped out all their ships. I did not attack any planets. I doubled my ship inventory. moved all my ships out of their systems but parked them at all the worm holes leading into their system Then sent them they treaty. They accepted. I think it was because they had no ships. As long as I don't park in their system and I send them a supply pack every 10 turns. They seem to be quite happy. One of my subajated races has declared war on my enemy and have sent a number of ships into one of their systems taking out a few planets upon my request.
I also had one race start out as a subajated race because I built 20 ships and then explorered the next system running into them. they only had 5 ships at that time. they accepted the pact. Just yesterday, they changed the pact to a mitlary allaince. And I have seen them attack our common enemy.
In one game, A subajated race decided to declare war because I keep parking my fleets in their system. Watch for these because they mounted a number of ships around their worlds before doing so.
(i play low points, medium level)
|

March 16th, 2001, 03:55 AM
|
Private
|
|
Join Date: Feb 2001
Location: Redmond, WA
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Murderous Aliens
Okay, granted glassing a species is already available via superior firepower or really BIG differences in scores. But it can't be that hard to consider an embassy option. One of the reasons I liked a game called alpha centurai was you had an ability to win by being diplomatic. Embassys should not be that hard to implement, MM?
|

March 16th, 2001, 05:39 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Murderous Aliens
I think embasies and trade missions are a wonderful idea. It would have to be a core code change but I douubt it would be very difficult. Just need to add a ability for facilities that increases trade production.
Of course on second thought it may be more difficult that I think. At this time there are no facilities with empire-wide bonuses, only system and planet. That could be a problem.
Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|