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  #1  
Old March 15th, 2001, 11:04 PM

Nitram Draw Nitram Draw is offline
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Default Re: Murderous Aliens

Embassies sound cool. I would even suggest that you need one before you can even offer a treaty or trade agreement with another empire.
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  #2  
Old March 15th, 2001, 11:27 PM
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Dracus Dracus is offline
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Default Re: Murderous Aliens

I have several races under subjugation.
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  #3  
Old March 16th, 2001, 12:48 AM

jc173 jc173 is offline
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Default Re: Murderous Aliens

Dracus how did manage that? Did you have to cripple their military first or blockade their homeworld, or anything else special?
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  #4  
Old March 16th, 2001, 12:55 AM

Hydraa Hydraa is offline
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Default Re: Murderous Aliens

Typically you need 600% of their score to protect them, 800% of their score to subjugate them and 1000% of their score to have the AI surrender to you. These values are in the data files for each AI.
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  #5  
Old March 16th, 2001, 01:05 AM
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Dracus Dracus is offline
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Default Re: Murderous Aliens

Yes,
As soon as I found them, I wiped out all their ships. I did not attack any planets. I doubled my ship inventory. moved all my ships out of their systems but parked them at all the worm holes leading into their system Then sent them they treaty. They accepted. I think it was because they had no ships. As long as I don't park in their system and I send them a supply pack every 10 turns. They seem to be quite happy. One of my subajated races has declared war on my enemy and have sent a number of ships into one of their systems taking out a few planets upon my request.

I also had one race start out as a subajated race because I built 20 ships and then explorered the next system running into them. they only had 5 ships at that time. they accepted the pact. Just yesterday, they changed the pact to a mitlary allaince. And I have seen them attack our common enemy.

In one game, A subajated race decided to declare war because I keep parking my fleets in their system. Watch for these because they mounted a number of ships around their worlds before doing so.
(i play low points, medium level)
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  #6  
Old March 16th, 2001, 03:55 AM

Erhardt Erhardt is offline
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Default Re: Murderous Aliens

Okay, granted glassing a species is already available via superior firepower or really BIG differences in scores. But it can't be that hard to consider an embassy option. One of the reasons I liked a game called alpha centurai was you had an ability to win by being diplomatic. Embassys should not be that hard to implement, MM?
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  #7  
Old March 16th, 2001, 05:39 AM
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geoschmo geoschmo is offline
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Default Re: Murderous Aliens

I think embasies and trade missions are a wonderful idea. It would have to be a core code change but I douubt it would be very difficult. Just need to add a ability for facilities that increases trade production.

Of course on second thought it may be more difficult that I think. At this time there are no facilities with empire-wide bonuses, only system and planet. That could be a problem.

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