.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 17th, 2004, 02:08 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Supplies.

How do supplies for fighters work now? If your fighters are getting low on supplies, can you refuel them by landing them onto carriers or a planet and then relaunching them? If so, does it deplete the supplies of the carrier?

Also, what happens when you fleet your fighters with your ships? I seem to recall that the supplies of ships and fighters are not shared when they are fleeted together.
Reply With Quote
  #2  
Old April 17th, 2004, 03:29 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Supplies.

Fighters in cargo have no supply value. When you pick them up, then relaunch them, they will be filled with supplies and not take any from the carrier or anywhere else.

Fighters and ships can not share supplies. I think that the bug where fighters placed into a fleet would cause all ships in that fleet to drop to 0 supplies was fixed in 1.91.

[ April 17, 2004, 02:30: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old April 17th, 2004, 05:53 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Supplies.

Thanks, Fyron.
Reply With Quote
  #4  
Old April 17th, 2004, 05:54 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Supplies.

Edit: oops, double post

[ April 17, 2004, 04:55: Message edited by: Kamog ]
Reply With Quote
  #5  
Old April 17th, 2004, 09:56 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Supplies.

How do supplies work in regards to mining ships. I have a lot of mining ships and they still seem to be taking resources from asteroids, but I notice they have no supplies and the components use supplies.
Reply With Quote
  #6  
Old April 17th, 2004, 10:37 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Supplies.

You do not need any supply to do remote-mining, but your ships will travel at a nice speed of 1 afterwards. But I don't suppose you will need them to travel until a very long time, and a base would likely replace them before their mining location is depleted.
Reply With Quote
  #7  
Old April 17th, 2004, 10:43 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Supplies.

Since the miners deplete the reources, If I have a surplus I remove them so that I am not wasting resources. Since I only need to move them off, or on, a movement of 1 is fine. Is the depletion rate 1% each turn or is it more If I have miners with a lot of high level components?.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.