.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old March 16th, 2001, 09:56 PM

jc173 jc173 is offline
Sergeant
 
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
jc173 is on a distinguished road
Default Re: Murderous Aliens

I just thought of a problem with the embassy at least fot the AI. The AI tends to keep to it's script in the *construction_facilities.txt files. If a building isn't available when it takes a look at the list of things to build it just skips over that entry and moves on to the next one. So there would need to be some way for the AI to save a spot somewhere for embassies the AI to be conduct trade. Either we need to be able to tell the AI to prioritize the list or reserve spots for certain buildings which must be constructed. That could be helpful with just some of the normal queue entries anyhow. Another solution would be to make a new colony type of embassy world or something along those lines. There can only be one or two per empire and they need to be on a medium or larger planet that way it should leave enough space for at least a few embassies in each empire. Well it would if you could be certain that AI would choose to build that type of colony.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.