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Old April 18th, 2004, 08:26 PM
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Default Re: two MAJOR questions for simul-games...

Quote:
Originally posted by Grandpa Kim:
quote:
ship strategy at Max.Weap.Range and program the fleet's strategy to break on Planets.
No, not quite.

If your fleet strategy is set to "max range" and you have set formation for that strategy to yes for "ships" and no for all the others, then only your ships will break formation. Carriers, colony ships, fighters, transports and ships(no weapons) will NOT break formation! (You are right about the other selections, they are nulls.)

A valid but insignificant detail because I never mix ship-types. Missile Cruisers in one fleet, Attack Ships in another, Carrier Groups, etc. That way you can devise or edit a strategy per type and not worry about different weapon/range idiosyncracies interfering with the plan.
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