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April 23rd, 2004, 07:10 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: PBW: New Game Star Trek Final Frontier IV
How often are you planning to do these weekened turn fests. Cause it is summer time  , and I don't think that I am going to be home EVERY weekend. If this is a problem, I'll drop. If you don't mind my absence now and then I would be greatful to still be in.
Any one know of a website that you can get cheap used, two or three year old laptops, hell I'll even take a five or six year old one as long as it has enough juice to run SEIV and a good wordprocessor. This would solve all my problems. I have about a handful of dirt to pay for it.
[ April 23, 2004, 06:12: Message edited by: Tnarg ]
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April 23rd, 2004, 10:27 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: PBW: New Game Star Trek Final Frontier IV
I will be away over many weekends so not very often Tnarg. At best guess here and there will most likely more often than not be the choice at hand.
Really I just want a nice game and turn fest + mIRC are a load of fun and you can really get into the RPG of the race. You should read some of our logs from when we played Last. Most stimulating.
GAME ISSUE - Do we want weapons of mass destruction or not? We had them Last time and they were used much to the displeasure of the Federation.
What about mines and Fighters. If it were up to me mines are ok, but I would like to leave out fighters and just use Support Craft. (Small shuttle and Smaller Shuttle)
Just a though.
Without WOMD Intel can work fine so long as we agree to certain rules before hand. No planet capture intel projects or like.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 24th, 2004, 06:22 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
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Re: PBW: New Game Star Trek Final Frontier IV
Quote:
Originally posted by Atrocities:
If the majority wants intel in the game then we will have it. If the majority does not want neutrals then we will ditch them.
I am game either way we go.
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I'm ok with no Intel but I want Neutrals. I hate feeling along in the galaxy with just enemies 
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April 24th, 2004, 06:25 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
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Re: PBW: New Game Star Trek Final Frontier IV
Quote:
GAME ISSUE - Do we want weapons of mass destruction or not? We had them Last time and they were used much to the displeasure of the Federation.
What about mines and Fighters. If it were up to me mines are ok, but I would like to leave out fighters and just use Support Craft. (Small shuttle and Smaller Shuttle)
Just a though.
[/QB]
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The Federation does not mind WMD when they are not being used against it.... lost my best fleet to Romulan system buster!!! Support craft are fine.. .... hell, everything is fine by me. The more of everything the better.
[ April 24, 2004, 05:26: Message edited by: userx ]
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April 25th, 2004, 09:20 PM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
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Re: PBW: New Game Star Trek Final Frontier IV
bump
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April 25th, 2004, 11:55 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: PBW: New Game Star Trek Final Frontier IV
Looks like it just might be the four of us playing.  Three more days until the dead line.
I need everyones YES or NO on these:
1. 3 Planet Start
2. Low tech Start
3. Low Tech Cost
4. No Intel Or
4a. Have intel but no sabotage)
4b. Have complete intel
5. No Fighters - just support craft
6. WMD ok
Also what kind of map do you all want to use?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 26th, 2004, 04:57 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: PBW: New Game Star Trek Final Frontier IV
My votes:
1. 3 planet start - YES
2. Low Tech start - NO (Medium)
3. Low Tech cost - NO (High)
4a. Espionage Intel - YES
4b. Sabotage Intel - NO
5. Fighters - YES (At least as an option)
6. Stellar Manipulation - Can it be set so that allows planet destroying, but not star destruction?
BTW, is the problem with remote mining fixed? Or does it at least decrease the value of asteroids?
[ April 26, 2004, 15:58: Message edited by: Captain Kwok ]
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