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  #1  
Old June 3rd, 2001, 02:40 AM
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Default Re: Warp Speed

I know what you mean, Some times the fast is good like was said if you have a lot of ships moving

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  #2  
Old June 3rd, 2001, 05:09 AM

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Default Re: Warp Speed


I too have noticed that the speed with which ships movw varies from session to session even though settings remain the same. Funny, I had been thinking about mentioning this phenomenon on the board. I never play with the CD in, the music that came with the game just isn't that interesting. I often copy savegames to a floppy and transfer them to my laptop, where ship movement is invariably faster compared to sessions played using my PC. In my experience the ships seem to move more slowly when the family has left the computer on for a long time. Are you guys saying that if there is something running in the background that the ships move faster? I wonder if running a music CD at the same time would speed up or slow down the ship movement? It would be handy to identify what the factors are that speed the ships up.
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Old June 4th, 2001, 04:28 AM

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Default Re: Warp Speed

Hello all.
I'v got an interesting tidbit for this discussion.
Ages ago I reported on this forum that my copy of SE IV will run dramatically faster if I first start SPW@W (Steel Panthers World at War), then exit SPW@W.
This phenomenum extends to all aspects of the game.
IE inital load time on a cold start is approximately 15 seconds
initial load time if SPW@W started first is 5 seconds
Time to process the 19 computer players turns goes from approximately 1 Minuite to less than 30 seconds.
The ships just teleport across the map, etc....
My system is a Celeron 660 MHz, with 128 Meg of RAM.
I was attributing the increase in performance to some portion of SPW@W program manager remaining resident, or something like that.
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  #4  
Old June 4th, 2001, 11:54 PM
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Default Re: Warp Speed

I had never seen this phenomenon happen until this weekend. I had just picked up a bargain bin copy of "X - Beyond the Frontier" and was playing it some over the weekend. At one point it crashed to desktop. I decided to take a break from it and play SEIV and saw the fast ships. After I rebooted, everything was back to normal. I'm guessing that the CTD was memory related, so chances are, the fast ship issue probably occurs when memory is discombobulated (technical term) somehow.
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  #5  
Old June 5th, 2001, 07:52 PM

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Default Re: Warp Speed

Psycho,
I really have no idea about such things, but are you talking about warp 10 as max from a Startrek point of view?

Like I said, i have no idea about such things, but i distinctly remember in the final episode of StarTrek, TNG, the Enterprise of the future flying off somewhere at warp 13.

I'm not a trekkie. It's just an odd piece of trash floating around in my head these Last 5 or 6 years.
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Old June 5th, 2001, 08:10 PM
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Default Re: Warp Speed

quote:
Originally posted by mottlee:
Me thinks I figured it out....when I have run my modem I get the fast ships so I gues I'll need to reboot a lot
[/b]


Same thing happens on my system... I can reproduce the effect every time I've used the modem. Interestingly, if my ships start moving quickly I also have graphics problems (specifically, the pictures of ships/planets/etc. in the right-hand pane will disappear; the text stays, but the pictures disappear).
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Old June 6th, 2001, 03:43 AM
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Default Re: Warp Speed

When you have ship animations turned off, the ships are supposed to go point to point.
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