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  #1  
Old April 22nd, 2004, 09:41 PM
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Default Re: SE4 damage simulator

I guess I was transparent...
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  #2  
Old April 22nd, 2004, 10:16 PM
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Default Re: SE4 damage simulator

Well, you didn't stay up till 4am when we were getting down to the mathy details.
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Old April 22nd, 2004, 10:40 PM
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Default Re: SE4 damage simulator

Didn't you already do all of this years ago? I seem to recall pretty much all of the info Kwok posted over on SE.net being posted by you in the B5 Mod thread some 2 years ago...
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Old April 22nd, 2004, 10:43 PM
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Default Re: SE4 damage simulator

The big discovery Last night was how important the number of re-rolls in the damage calculation can influence the distribution of damage to components.
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Old April 22nd, 2004, 10:49 PM
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Default Re: SE4 damage simulator

I thought it was already understood that they were rather important... I did use them when trying to explain the structural supports to you, did I not?
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Old April 22nd, 2004, 10:54 PM
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Default Re: SE4 damage simulator

Quote:
Originally posted by Imperator Fyron:
I thought it was already understood that they were rather important... I did use them when trying to explain the structural supports to you, did I not?
Yes Fyron. But like I said is that they encourage the internals to be hit more often then you'd expect.
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Old April 22nd, 2004, 10:56 PM
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Default Re: SE4 damage simulator

And this will automatically calculate percentages for you given component stats.

It does assume that the ship is very large, so that a single weapon impact destroys only an insignificant fraction of the components on the ship.

That assumption is not very applicable in stock SE4, however in most Leaky armor mods (especially those with regular-QNP), it is true.
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