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April 22nd, 2004, 10:16 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: SE4 damage simulator
Well, you didn't stay up till 4am when we were getting down to the mathy details. 
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April 22nd, 2004, 10:40 PM
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Shrapnel Fanatic
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Re: SE4 damage simulator
Didn't you already do all of this years ago? I seem to recall pretty much all of the info Kwok posted over on SE.net being posted by you in the B5 Mod thread some 2 years ago... 
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April 22nd, 2004, 10:43 PM
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National Security Advisor
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Re: SE4 damage simulator
The big discovery Last night was how important the number of re-rolls in the damage calculation can influence the distribution of damage to components.
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April 22nd, 2004, 10:49 PM
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Re: SE4 damage simulator
I thought it was already understood that they were rather important... I did use them when trying to explain the structural supports to you, did I not?
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April 22nd, 2004, 10:54 PM
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Re: SE4 damage simulator
Quote:
Originally posted by Imperator Fyron:
I thought it was already understood that they were rather important... I did use them when trying to explain the structural supports to you, did I not?
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Yes Fyron. But like I said is that they encourage the internals to be hit more often then you'd expect.
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April 22nd, 2004, 10:56 PM
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Re: SE4 damage simulator
And this will automatically calculate percentages for you given component stats.
It does assume that the ship is very large, so that a single weapon impact destroys only an insignificant fraction of the components on the ship.
That assumption is not very applicable in stock SE4, however in most Leaky armor mods (especially those with regular-QNP), it is true.
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April 23rd, 2004, 01:32 AM
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Re: SE4 damage simulator
Would someone care to elaborate on the latest theory of how re-rolls are handled?
I assume you are talking about which components get hit, and what triggers the game to try to destroy a different component, instead of accumulating damage against a single component until it is destroyed.
Are you guys sure you know when that occurs? Is it once per weapon hit? Per volley? Per destroyed component? Per something else?
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