Re: SE4 damage simulator
Would someone care to elaborate on the latest theory of how re-rolls are handled?
I assume you are talking about which components get hit, and what triggers the game to try to destroy a different component, instead of accumulating damage against a single component until it is destroyed.
Are you guys sure you know when that occurs? Is it once per weapon hit? Per volley? Per destroyed component? Per something else?
PvK
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