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  #1  
Old March 22nd, 2001, 02:15 AM

Nitram Draw Nitram Draw is offline
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Default Re: State of the game: experience reports (long)

Another option for helping the AI maintain resources is to lower the number of ships allowed. Make it 100 or 150.
I always build storage but it is probably not needed, as SJ points out you can balance your builds to maintain an even resource flow.
Now if there was a little more variation in the cost of ships/components you may need storage. For example if cruisers hulls also cost 500 organics and 500 rads when you switched production you might need a reserve.
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Old March 22nd, 2001, 02:24 AM

klausD klausD is offline
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Default Re: State of the game: experience reports (long)

It is of great advantage to build storage facilties.
I always try to have storage 5 times my normal production. Eg if I have 200.000 minerals I try to have at least 1 Mio. storage capacity in mineral.
So I can hold my fleet in peace times at a low level (maybe only 75% of the possible) and in wartimes, my mothballed constructing stations are activated and can build a lot more ships than I could do without storage.
This is an valuable advantage if you fight against empires which are bigger than yours, because you can field an equal fleet/troop size. (at least temporary until your reserves are used)

klaus
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