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  #1  
Old March 15th, 2001, 08:19 PM

Windborne Windborne is offline
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Default Re: Boarding Parties

You can set your individual ships strategy to "Board enemy ships" then put it in a fleet set to "optimal firing range". If you do that your ship should work right.
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  #2  
Old March 16th, 2001, 07:46 AM

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Default Re: Boarding Parties

Fer,

hey, bro

Another thing that helps, is to make sure you design the ship as part of the class "Boarding Ship", rather than "Attack Ship"
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  #3  
Old August 24th, 2001, 04:37 AM
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Default Re: Boarding Parties

Ok, I've tried everything I can think of, and I can't get boarding parties to work in strategic combat. According to the earlier Posts in this thread, the secret is to use a normal attack strategy as primary and boarding as secondary.

I've tried point-blank, optimal and maximum range strategies, and in all cases, my ship keeps attacking until the enemy is destroyed. In the simulator, I have tried all of them against both attack ships and colonizers, to no avail.

The only time, I succeeded in capturing a ship was when I had boarding as the primary strategy. My ship went into a corner and the other ship chased it. It just happened to end its move adjacent to my ship, and my ship boarded it.

Has anyone succeeded in getting the boarding to work under SEIV v1.41 with TDM Modpack 1.75? I just want to make sure that boarding didn't stop working under the latest Version before I drive myself completely sane trying to figure this out.
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  #4  
Old August 25th, 2001, 01:39 AM
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Default Re: Boarding Parties

Did you put a weapon on your boarding ship?

Use something like a meson bLaster, or the TDB, but it must be able to do damage to the hull of a ship.

PDC, shield depleters, won't work.
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  #5  
Old August 25th, 2001, 01:59 AM
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Default Re: Boarding Parties

I tried a couple of designs. My operational design is a BC with 3x time distortion bursts and 1x tachyon cannon, plus 2x boarding parties. In the simulator, I also tried a simpler approach with a destroyer fitted with one meson bLaster and one boarding party. They are both boarding ships rather than attack ships (although I created a copy of the BC that was an attack ship and tried that in the simulator - same results).
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  #6  
Old August 24th, 2001, 02:29 PM

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Default Re: Boarding Parties

You should attack my ships they attract boarding parties like flies to stuff.

This is a good thread. I am learning about the boarding parties in a very painfull way.

Thanks for all the info

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  #7  
Old August 24th, 2001, 08:54 PM
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Default Re: Boarding Parties

Have you experimented with the other strategy settings besides Movement? I'd imagine Firing, Damage, and Formation could all affect the boarding ship's behavior. I've yet to attempt a ship capture in simultaneous myself, so I don't have any concrete advice, but those are the areas I've experimented with in trying to capture planets.

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