|
|
|
 |

March 16th, 2001, 07:46 AM
|
First Lieutenant
|
|
Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding Parties
Fer,
hey, bro
Another thing that helps, is to make sure you design the ship as part of the class "Boarding Ship", rather than "Attack Ship"
|

August 24th, 2001, 04:37 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding Parties
Ok, I've tried everything I can think of, and I can't get boarding parties to work in strategic combat. According to the earlier Posts in this thread, the secret is to use a normal attack strategy as primary and boarding as secondary.
I've tried point-blank, optimal and maximum range strategies, and in all cases, my ship keeps attacking until the enemy is destroyed. In the simulator, I have tried all of them against both attack ships and colonizers, to no avail.
The only time, I succeeded in capturing a ship was when I had boarding as the primary strategy. My ship went into a corner and the other ship chased it. It just happened to end its move adjacent to my ship, and my ship boarded it.
Has anyone succeeded in getting the boarding to work under SEIV v1.41 with TDM Modpack 1.75? I just want to make sure that boarding didn't stop working under the latest Version before I drive myself completely sane trying to figure this out. 
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|

August 25th, 2001, 01:39 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Boarding Parties
Did you put a weapon on your boarding ship?
Use something like a meson bLaster, or the TDB, but it must be able to do damage to the hull of a ship.
PDC, shield depleters, won't work.
__________________
Things you want:
|

August 25th, 2001, 01:59 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding Parties
I tried a couple of designs. My operational design is a BC with 3x time distortion bursts and 1x tachyon cannon, plus 2x boarding parties. In the simulator, I also tried a simpler approach with a destroyer fitted with one meson bLaster and one boarding party. They are both boarding ships rather than attack ships (although I created a copy of the BC that was an attack ship and tried that in the simulator - same results).
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|

August 24th, 2001, 02:29 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding Parties
You should attack my ships they attract boarding parties like flies to stuff.
This is a good thread. I am learning about the boarding parties in a very painfull way.
Thanks for all the info
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

August 24th, 2001, 08:54 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Boarding Parties
Have you experimented with the other strategy settings besides Movement? I'd imagine Firing, Damage, and Formation could all affect the boarding ship's behavior. I've yet to attempt a ship capture in simultaneous myself, so I don't have any concrete advice, but those are the areas I've experimented with in trying to capture planets.
------------------
Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

August 25th, 2001, 03:23 PM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding Parties
I've created a save game from a full tech start with a couple of ship designs, one called Boarder and one called Target. I have tried all kinds of options under strategies to no avail, so I'm wondering if someone could look at what I've got set up and see if they can get the boarding operation to work.
The set up should be pretty straight forward. In the simulator, put the Boarder ship on the human controlled side and the Target ship on the computer controlled side. The let it fly, so to speak.
Somebody please tell me that I'm just missing some stupid detail, because this is driving me totally sane at this point. 
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|