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Old August 25th, 2001, 04:17 PM

CW CW is offline
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Default Re: Boarding Parties

Alpha Kodiak, after another hour of simulator time I finally got my boarding parties to (sort of) work. I designed a light cruiser with the following specs:

1 bridge
1 life support
1 crew quarter
5 quantum engines III
1 solar sail III
1 stealth armour III
3 orgainc armour III
1 combat sensor III
1 ECM III
2 shield depleter V
1 enveloping acid globule V
3 boarding parties V

Costs exactly 9600 minerals, the max my homeworld shipyards could build in 2 turns at normal rate. I tried them out on your BBs with the strategy set to primary - board enemy ships and secondary - point blank. They would keep running to a corner ACROSS the map (not the normal behaviour when a ship can't execute an order, but is still running to a corner, strange...), the BBs would give chase, the two sides would keep firing at each other until the BBs have no shields left, then the boarders would come out of the corner and take them.

However they do something totally different when attacking something with no weapons (colony ships for example). The boarders would charge right towards them and blow them to bits, totally ignoring the "fire until all weapons destroyed" check box.
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