Re: OT: Does anyone know of...
Thanks for the links--I didn't see any weights, but there were several more links to look through. I'm in the initial pre-planning stages of the organizing of thinking about whether I really want to go through with this project part of the game. I started out with the anointed holy vision, then I hit the "that class isn't going to work like that" wall; now I'm reworking/organizing this from the bottom up (instead of the top down). I want all the little pieces to work before I get add complexity and organization; I'm trying to plan out my large framework as I design my smallest components.
If ever finished (or ever begun, for that matter), it will be a battlefield simulation (hopefully more detailed in unit type and some other considerations than Age-of-Empires-type battles, if less graphically inclined--I'm no artist). I'd like something that can handle battles on the scale of Romans vs. Persians, instead of an arbitrary limit of 200 or so units. I want each individual unit represented, rather than abstracting whole squads or battalions into single units. Backing off on the level of graphic detail is the only way I can see to do that, especially since it would be at battlefield scale.
I am also interested in stats for blunt weapons, archery, artillery weapons (onagers, scorpions, etc.), and armor. Any additional links or suggestions would be appreciated!
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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