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April 25th, 2004, 08:07 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: I\'m feeling ambitious...
Option B is more desire-able, but a Herculean task. P&N and Devnull are already pretty huge and complete, and not necessarily compatible, no?
Option A is more do-able, but personally I recommend just taking over an available slot from a PBW in progress. I find starting with a real (and not "balanced") game history quite interesting and more desirable than balance (achieve balance through skill, cunning, and diplomacy), but that's just me.
Having the AI run the first turns is also an initially fair, even if the results won't be necessarily balanced.
PvK
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April 25th, 2004, 08:41 PM
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Shrapnel Fanatic
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Re: I\'m feeling ambitious...
Unless you want to abandon the larger sizes of planets in FQM, this will be a huge undertaking.
Quote:
Originally posted by Spoo:
#2. And don't forget Devnull mod and Proportions
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If you want PBW use of the mod, I suggest not incorporating Proportions, unless you want to limit the number of ways to play games to a very small selection (eg: small map with 10 planets, no huge galaxy 20 player games, etc.), or have games take far to long for 90% of the PBW populace...
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P&N and Devnull are already pretty huge and complete, and not necessarily compatible, no?
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No, they are fairly compatible. Neither one makes a huge number of changes to the game. Both make a relatively small number of changes, though they are changes in areas that drastically affect gameplay. Combining them would not be too hard. You would definitely have a few choices to make here and there as to which mod's Version of various items you want to pick, but there are not many of those. 
[ April 25, 2004, 19:46: Message edited by: Imperator Fyron ]
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April 25th, 2004, 08:46 PM
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Sergeant
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Join Date: Feb 2002
Location: Canada
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Re: I\'m feeling ambitious...
Quote:
Originally posted by Loser:
And then all that's left is to make empire protraits of Kurita, Marik, Davion, Liao, and Steiner.
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Ha! Ahh... Batletech flashbacks. So many memories.
As far as the race setup goes I agree that all the races should be human dirivatives (a.k.a. Oxy/Rock) but the rest of the setup should be as diverse as 2000 will allow. Empires usually war/break-up due to their differences, not their similarities. Having a segment of the empire succede due to industial-level-genetic-engineering/reckless-manipulation-of-the-temporal-continuum/economically-unbalancing-reliance-upon-crystaline-technology/ultraorthodox-devotion-to-an-outdat ed-faith/the-emergence-of-the-mentally-gifted-next-stage-of-humanity is far more likely (and more interesting) scenario than a litteral war of the clones.
Granted, since this is the first generation seperation of humanity it may be prudent to have a max limit of one racial tech per race so it doesn't get goofy. This could be a very interesting game.
__________________
I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
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April 25th, 2004, 10:08 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: I\'m feeling ambitious...
Quote:
#2. And don't forget Devnull mod and Proportions
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Quote:
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If you want PBW use of the mod, I suggest not incorporating Proportions, unless you want to limit the number of ways to play games to a very small selection (eg: small map with 10 planets, no huge galaxy 20 player games, etc.), or have games take far to long for 90% of the PBW populace...
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There was a mod that did this several patches ago. Derick's Mod or something. IIRC, it wasn't as extreme as Proportions. Population wasn't as massive and reproduced faster.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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April 26th, 2004, 01:58 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: I\'m feeling ambitious...
Quote:
Originally posted by Loser:
I dig number one. But they should all be the same race, Oxy-Rockers I think, with the same empire build-out, or very, very close to the same.
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You read my mind. Human oxy-rockers, definitely, perhaps even using the same shipset, but with the players sumitting their own Main and Racial pics.
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Originally posted by Loser:
You need not fill all the facility slots on all the colonial worlds, leave that for later development.
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An excellent idea.
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Originally posted by Loser:
The old-homeworld should be absolutly badass: many, many Large Plats, Fighters, Troops, defensive Star Bases.
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Again, you read my mind.
Quote:
Originally posted by Loser:
And then all that's left is to make empire protraits of Kurita, Marik, Davion, Liao, and Steiner.
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That's up to the players.
Quote:
Originally posted by QuarianRex:
As far as the race setup goes I agree that all the races should be human dirivatives (a.k.a. Oxy/Rock) but the rest of the setup should be as diverse as 2000 will allow. Empires usually war/break-up due to their differences, not their similarities. Having a segment of the empire succede due to industial-level-genetic-engineering/reckless-manipulation-of-the-temporal-continuum/economically-unbalancing-reliance-upon-crystaline-technology/ultraorthodox-devotion-to-an-outdat ed-faith/the-emergence-of-the-mentally-gifted-next-stage-of-humanity is far more likely (and more interesting) scenario than a litteral war of the clones.
Granted, since this is the first generation seperation of humanity it may be prudent to have a max limit of one racial tech per race so it doesn't get goofy. This could be a very interesting game.
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Another excellent idea.
RE: MOAM Mod, the idea was to gather all the general mods into one package, with a seasoning of ideas from the more "comprehensive" mods like Proportions, P&N, and Star Trek. I just liked the idea of having all the major improvements and options available for basic SEIV available in one mod. But, as PvK noted, it's shaping up to be a Herculean task.
Keep the feedback coming, I'm moving closer to a decision...
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April 26th, 2004, 03:34 AM
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Second Lieutenant
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Join Date: May 2003
Location: Oz
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Re: I\'m feeling ambitious...
1) Sounds like a really fun game. If you wanted to be really tricky you could make the factions different sizes but tweak tech or starting ships to balance out. Would make for action from the first go.
Edit: dont type one handed with a baby in the other....
[ April 26, 2004, 02:35: Message edited by: Joachim ]
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April 26th, 2004, 09:59 PM
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Colonel
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Join Date: Jun 2002
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Re: I\'m feeling ambitious...
#2. I'm a solo player, so that MOAM sounds right up my alley. Can't wait to see the final product.
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