.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 1st, 2004, 10:56 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Factions Mod

On the other hand, you may want to remove the Light Carriers (and the following hulls) from the other Factions, since this hull packs quite a lot of punch for its low research cost, and doesn't require any kind of Ship Construction research.

The Light Carrier is about as strong as the Light Cruiser, with slightly less free space, but more hitpoints (leaky armour anyone?) and basic transport abilities, so it would make a rather good hull until the endgame when Battleships and above become the norm.
Reply With Quote
  #2  
Old May 3rd, 2004, 07:54 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Factions Mod

i failed to mention it, but carriers are out for non-spaceborne factions.

as for SB being at an advantage, im not sure i agree. I am imagining that if there was no diplomacy and nothing but war, colonials would win out over any other faction. the simple ability to expand to other planets makes them a shoe-in for victory.

the game would be all about fleets of small transports ferrying loads of fighters between systems. maybe some drone wars.

WITH diplomacy and trade, who can say what will happen? should be interesting. And if it turns out to be too unballanced, we can always adjust it for the second game.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old May 3rd, 2004, 10:31 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: Factions Mod

What about phased weapons ?
Reply With Quote
  #4  
Old May 3rd, 2004, 05:07 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Factions Mod

what about phased weapons? none of the basic technologies in the game are changed, there are already plenty of mods that re-balance the game for different strategies.

As with the stock game, DUCs, PPBs, and ABPs will probably rule the early, mid, and late game - respectively. As with the stock game, there will probably still be a few people whom like WMGs, Rippers, and Null Space guns. As with the stock game, there may be missiles used in the early and mid game.

I'm sure that everything else is still pretty useless, but I really dont want to try and re-balance the game. There are already lots of mods that do that.

It might be possible to make an "armorer" faction, whom would have access to advanced weaponry of all areas say anything above level 1 or level 5 - depending on how many levels of a technology there are - but that sounds like alot of work and it might make things worse.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.