.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 26th, 2004, 11:25 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: How come there are no satelite sweepers?

I make a couple ships per fleet with only one weapon and loads of point defence. They really do slice through sats, even 100 of them. This point defence ship is good for the hordes of missiles the AI has left on its homeworld or fighters, as well.

I've tried to see if sats can be useful late game, I lay sats with shields, sats with armor, weapons sats. But they are very easy to cut down by the average fleet. With the bonuses the TDM modpack races take, even regular weapons just slice through.
Reply With Quote
  #2  
Old April 27th, 2004, 07:02 AM
Karibu's Avatar

Karibu Karibu is offline
Sergeant
 
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
Karibu is on a distinguished road
Default Re: How come there are no satelite sweepers?

Yup. Sats are pretty useless in stock game. However, some mods give them good uses. For example Devnull mod missiles are half the size and satellites have more space. Furthermore, the mod includes one-shot missiles which takes only 10 kt of space. Therefore you can put 7 missiles in one small sat and if you put 100 of them in one place... I would call that a place I would not want to be.
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
Reply With Quote
  #3  
Old April 27th, 2004, 02:09 PM
Lord_Shleepy's Avatar

Lord_Shleepy Lord_Shleepy is offline
Corporal
 
Join Date: Jul 2003
Location: Las Vegas, NV
Posts: 90
Thanks: 0
Thanked 0 Times in 0 Posts
Lord_Shleepy is on a distinguished road
Default Re: How come there are no satelite sweepers?

But SHOULD satellites be useful? In my humble opinion satellite effectiveness (and mine effectiveness for that matter) should only be taken so far...or absurd...or, mostly, just plain boring...situations can result. Ships are at the heart of SEIV gameplay...they add motion and unpredictability to a game. Allowing heaps of static...yet practically impregnable...defenses to sprout up around every major warp point can lead to an extremely tedious game where a petty potentate can rout the galaxy's finest by simply churning out swarms of bland little death bots. Endless sat/mine sweeping drudgery has no honor and little entertainment value.
__________________
Look it's Abbie!
Reply With Quote
  #4  
Old April 27th, 2004, 09:50 PM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: How come there are no satelite sweepers?

Quote:
Originally posted by Lord_Shleepy:
But SHOULD satellites be useful? In my humble opinion satellite effectiveness (and mine effectiveness for that matter) should only be taken so far...or absurd...or, mostly, just plain boring...situations can result. Ships are at the heart of SEIV gameplay...they add motion and unpredictability to a game. Allowing heaps of static...yet practically impregnable...defenses to sprout up around every major warp point can lead to an extremely tedious game where a petty potentate can rout the galaxy's finest by simply churning out swarms of bland little death bots. Endless sat/mine sweeping drudgery has no honor and little entertainment value.
Well, it was getting pretty tedious sending one drone at a time thru this warp point. I usually don't deploy mines or sats unless someone else does, then it's usually a matter of catching up. So, as someone mentioned below, if I create a ship that's pretty much all armor and one good weapon that can be used against satellites, then that can be my sat. sweeper? I'll have to try that the next time the situation occurs.
Reply With Quote
  #5  
Old April 27th, 2004, 10:24 PM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: How come there are no satelite sweepers?

One at a time? In turn-based mode you can select a group of them and they'll go through the warp point at the same time. (If they reach the warp point before they run out of movement. Otherwise, the next turn one drone goes through and you have to tell the others to follow for some reason.)

I don't know what it's like in simultaneous.

Otherwise, I kind of like it. Had a game over the weekend where there were 200 satellites (yes, I upped the limit) waiting for my minesweepers. Since the defender fires first and all of them were in range, well, they didn't come back.
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.