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Old April 28th, 2004, 11:15 PM
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Slick Slick is offline
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Default Re: The SE4 companion - Why the long wait?.

I can't believe I missed this thread until today. What a great program! Thanks, Ruatha!

Feedback:

- I notice that the history entries are not viewable in-game until the next turn. Is there a limit on how many entries can be made before processing a turn? Is there a limit to the total length of a history for a given race?

- I notice that if you choose "multi line entry" in v1.2, you still are forced to enter a main message before saving, but only the muli line entry shows up in the history, not the main message.

- I noticed that the history is not actually sorted by in-game date, it is listed sequentially by when it was entered. Probably not much you can do about the sort order except to enter things on the turn that they happen so they appear sequential.

- I'm trying to think of the best way to use this in a multiplayer game. I'm thinking that, since we now have mid-turn save capability, that it would go something like this:
----- load turn and as a first action, read all incoming political Messages and other log entries that you want to enter into the history file.
----- minimize se4, load the history editor and enter all the updates to the history file.
----- save the turn, and reload so that you now have the entries in-game.
----- do all other actions for your turn except outgoing Messages or diplomatic actions (treaties, gifts, etc.) Save these for Last because of se4 quirk about sometimes not sending these if they are done early in a turn.
----- save game after orders made (optional).
----- Last, do your outgoing politics, then save game again.
----- make additional history entries based on our out-going political Messages/actions.
----- reload game and check history for correctness, then "end turn" to process the turn.

edit: ubb quirks on spacing.

Comments?

Slick.

[ April 28, 2004, 22:26: Message edited by: Slick ]
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