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  #1  
Old June 16th, 2004, 02:11 PM
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Ruatha Ruatha is offline
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Ruatha:
The problem is that you are using a savegame in the default savegame folder but a mod in another directory, try to locate the mod directory by using the "BROWSE" button beside the mod text box in the favorite window, that should work, I belive.
I'd venture a guess and say Bearclaw has been using RTC prior to this. Since RTC doesn't actually support mods the workaround is to to use the default savegame folder and modify the path.txt manually or by using the mod picker before you start the game in RTC. If the Companion gets off the ground those of us that use RTC now could go back to using savegame folders in the mod folders like Se4 is designed to work.

Geoschmo

Next Version will have support for both ways, but it'll take some time before I release that as the deadline scanning required major rework of the code, gotta think ahead in the future.
But it means it'll be a better program in next Version, and somewhat different, still the same features but easier to use I hope.

Right now, all ver 0.8 does is to scan PBW, grab all games, turn status, deadline, news date and news text, turn type and turnlengths (in hours), players left to upload, PBW identity, game name and short file name, turnnumber. Saves all data and compare with internal database.
No GUI sofar, doing it the other way around this time, functions first and UI later.
Cutting code from v 0.76 and pasting it into 0.8 and improving it and streamlining it.
Making error handling, debug functions and log from beginning.

This is what i'm thinking right now:

I hope to make the UI more like the modpicker, but different(!), it won't look like 0.76 anyway.
It will hopefully not force you to open the event editor to autorun turns, the event editor will be an option like the rest of the external autostart options;
-Event editor.
-Music List play.
-Sidenotes.
-External File/App.

Favorites will disappear and those settings will merge into one screen with settings and PBW settings, but sectionalized. (Current Favorite settings will be settable for each game individual, so no Favorites are needed).
There will be something similar though, an easy way to pick a game and player with minimum (1-2) clicks.

It'll be easier to pick games, start new games etc.

We'll see what it becomes, but don't expect any new functions, only changes to the existing ones.
I won't delete any functions either though..

[ June 16, 2004, 13:38: Message edited by: Ruatha ]
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Old June 16th, 2004, 03:18 PM
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Default Re: The SE4 companion - Why the long wait?.

Uhm, but what is PBW Identity? Did I miss something important?
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Old June 16th, 2004, 04:41 PM
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Ruatha Ruatha is offline
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by aiken:
Uhm, but what is PBW Identity? Did I miss something important?
Uhh, shouldn't have mentioned that, it's for internal application use and has no real life use.
It's the string used in the PBW URL to define the game.
Geo told me about it and it's what makes the Companion tick.

[ June 16, 2004, 15:51: Message edited by: Ruatha ]
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Old June 17th, 2004, 09:00 PM
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Default Re: The SE4 companion - Why the long wait?.

Here's a peek preview of Beta 0.8, and it's faaaaar from close to being finished.
But feedback on UI is welcome.

I'm planning on making a very small game handling window, one that is open along with the game, instead of the current event editor.
From that small "game form" you can select the event editor and other files (music list, external files, sidenotes, se4 modder..), that you have choosen not to open automaticly.
You can also upload the turnfile and do some other stuff from it, but it will be quite clean compared to the current event editor.

This is the first page in it's very early first reicarnation:




[ June 17, 2004, 22:08: Message edited by: Ruatha ]
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Old June 17th, 2004, 09:39 PM
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Default Re: The SE4 companion - Why the long wait?.

I love the new GUI. Much better and more understandable then before. I can't wait to see it when completed in this Version.
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Old June 18th, 2004, 04:25 AM
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Default Re: The SE4 companion - Why the long wait?.

I agree that the new GUI is much better. I could hardly navigate the previous one!
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Old June 18th, 2004, 08:02 PM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by dogscoff:
Once again, thanks and congrats on the se4 companion. I still get some wierd errors and crashes from time to time and I haven't quite figured out how to drive it, but by luck more than judgement I think it's all properly configured now -I have managed to get it to automatically download & decompress a turn for me, launch the game, then after I play the turn it automatically sent it off to PBW for processing. A complete success.

And I get a little smile every time I get the "new turn has arrived" message as well (and some of the error Messages are worth getting an error for too :-)
I missed this post before DS, made me smile reading it

In the next Version I hope that luck won't be considered a necessary subitem to the program
I hadn't planned on releasing it before it was finished, but I had announced it too much to keep it hanging until the autumn, and I've gotten alot of input from the beta Versions, so it was well worth it.
Now I know how all functions should be coded, just need to put them together in an easy understandable way and finetune them.
I belive 0.8 will be released in late summer early autumn (August?).

Ragnarok and CK > Yes, it did tend to get a bit confusing after everything was added on it bit by bit without any concious thought of making things easy, but then my motto always are:
-Why make things easy when you can make them so wonderful complicated?

Edit: Download for current beta 0.76 will be up over the weekend, after that it'll be down, so if you want it you'll have to grab it now or wait for 0.8 after the summer.

Another screenshot.. Critique and ideas on UI are welcome



[ June 19, 2004, 21:26: Message edited by: Ruatha ]
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