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April 29th, 2004, 12:57 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SEII AI
 SO what happens when the Last enemy ship destroys your missile launcher with a DUC shell, and then your missile-in-flight kills his Last DUC?
Or when you both run out of supplies, or when you try to blockade a planet with "don't get hurt" orders?
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April 29th, 2004, 01:06 AM
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Sergeant
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Join Date: Feb 2001
Location: Utah
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Re: SEII AI
Well, make the AI force a ram. Someone can always die. In the rare event that that happens both ships should just be destroyed outright, just to clean up the sector and not have a bunch of worthless derelicts sitting there.
I also say don't even make planets targets. Make it so you can only land troops. And blockading can be achieved simply by not being able to target eachother (planet vs ship).
And I thought when you ran out of supplies everything would just slow down. Slower reload rates.
[ April 29, 2004, 00:16: Message edited by: Baal ]
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April 29th, 2004, 01:16 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: SEII AI
Baal: No offense, but terrible idea. What fun would it be without the ability to glass planets.
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April 29th, 2004, 01:22 AM
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Sergeant
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Location: Utah
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Re: SEII AI
Terrible is in the eye of the beholder my friend. It would make for a cool PBW I think.
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April 29th, 2004, 01:28 AM
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National Security Advisor
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Re: SEII AI
When you run out of supplies in combat, one of two things happen:
A. You can't move, fire, or run your shields
B. You can move one sector, but not fire or run your shields
Not sure which.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 29th, 2004, 03:07 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: SEII AI
Quote:
Originally posted by Phoenix-D:
When you run out of supplies in combat, one of two things happen:
A. You can't move, fire, or run your shields
B. You can move one sector, but not fire or run your shields
Not sure which.
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One vote cast for Option B, with one caveat: You can still fire weapons which require 0 supplies (i.e., stock PDC, many energy weapons in P&N).
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