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  #1  
Old May 4th, 2004, 05:31 AM
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Kana Kana is offline
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Default Re: Modding Question?

All worthy ideas...I'll consider them all...More than likely it will be the first option that I'll have to end up doing...But couldn't you just start a game with high tech for the player...and then create all ships with components and then save the empire file? Also as for the research of said "ships/racial tech" couldn't all the components also have additonal tech area requirement levels all tied into the ships construction track...

...I think that came out right...

Oh...no not GC...which was better than MOO3 supposedly...but not as much fun as SE3 or SE4..I had created a Star Fleet Battles mod for SE3 and I wanted to do the same for SE4...more like SFB than Star Trek...so it would be different than the current ST mods...more like the StarFire mod.

Also...is there anyway to use the ship pictures from Star Fleet Command 1, 2 or OP to use for ship pics and portrats? How would one go about doing this...Yes...I will read all of the ship modding essays and such...currently I'm looking on the net for sites that have modded pics...for SFC 1/2.

Well Thanks,

Kana
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Old May 5th, 2004, 05:44 AM
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Default Re: Modding Question?

Ok...New Modding Question...

On Mounts...Are mounts tied in to the ship construction on the tech tree...or can the be attached to specific component or weapons tech levels?

Thanks again,

Kana
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Old May 5th, 2004, 05:48 AM
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Default Re: Modding Question?

Quote:
Originally posted by Kana:
Ok...New Modding Question...

On Mounts...Are mounts tied in to the ship construction on the tech tree...or can the be attached to specific component or weapons tech levels?

Thanks again,

Kana
They can be restricted to all/any of the above. In the default game, mounts are only tied to hull size.

Slick.
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Old May 5th, 2004, 06:44 AM
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Default Re: Modding Question?

Check out the header info in the CompEnhancement file. It lists all of the optional fields that can be added to mounts.
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Old May 5th, 2004, 04:10 PM

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Default Re: Modding Question?

Well, since this thread is called 'modding question', here's mine

You can make tech areas require several prerequisites, but afaik they only work as "AND".
Isn't it possible to add an "OR" variable, so you need tech A AND tech B OR tech C for a tech D?
I'm asking because I was thinking of creating several research paths you can follow. For example, making point-defense weapons available as soon as missiles are discovered, OR when you reach fighters (both would require different techs, but I don't want the PD to become available only when you reach fighters AND missiles)

edit: I know I could make two different PD weapons, one for fighters and one for missiles but I don't want it that way...
Oh, and is it possible to edit the 'can target' Groups? I wanted one weapon to have some exotic targetting options and it wasn't supported

[ May 05, 2004, 15:14: Message edited by: ace joh ]
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Old May 5th, 2004, 07:55 PM
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Default Re: Modding Question?

Quote:
Originally posted by ace joh:
You can make tech areas require several prerequisites, but afaik they only work as "AND".
Isn't it possible to add an "OR" variable, so you need tech A AND tech B OR tech C for a tech D?
Sadly, there is no way to do taht.

Quote:
edit: I know I could make two different PD weapons, one for fighters and one for missiles but I don't want it that way...
Oh, and is it possible to edit the 'can target' Groups? I wanted one weapon to have some exotic targetting options and it wasn't supported
Yep! We got Aaron to add custom comma separated list fields for both Vehicle Type and Target Type. Look in the header info section in Components.txt to see the syntax. You can do any combination you want now.
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Old May 5th, 2004, 09:06 PM

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Default Re: Modding Question?

Quote:
Originally posted by Imperator Fyron:
Yep! We got Aaron to add custom comma separated list fields for both Vehicle Type and Target Type. Look in the header info section in Components.txt to see the syntax. You can do any combination you want now.
Great! Thanks, it's invigorating to see one idea actually turn out possible for once
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