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March 17th, 2001, 12:28 AM
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Corporal
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Join Date: Feb 2001
Location: Maryland
Posts: 52
Thanks: 0
Thanked 26 Times in 15 Posts
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Re: Really Stupid Range Check Error
Er...I like the darn game, said in an earlier post I thought it was a candidate for all-time greatest game. I was hoping for some intelligent feedback on those kinds of range check errors.
MOO2 had its faults. I generally like SEIV better. But MOO2 never crashed for me...and I don't recall having to bend over backwards to do stupid things just so the AI could have a chance.
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March 17th, 2001, 12:32 AM
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Corporal
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Join Date: Feb 2001
Location: Maryland
Posts: 52
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Thanked 26 Times in 15 Posts
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Re: Really Stupid Range Check Error
And another thing...yes, I think it's terrific that Aaron has stuck with one game for half a generation. I programmed my own game and gave up after only four years, so I really admire his persistence. But with SEIV he's now really trying to play in the big, commercial leagues, and I paid full price, so it's ok to rag on the AI and the bugs. I'll bet I could make most of the range check errors vanish myself if I had the source code.
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March 17th, 2001, 01:27 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
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Re: Really Stupid Range Check Error
Funny thing is that I have had the game for 4 months and have never seen a range check error.
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March 17th, 2001, 08:36 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Really Stupid Range Check Error
I have seen range check errors before patch 4 (ver 1.30) but have never seen it with this Version. I set Maximum Number Of Systems to 255 always ,likely this could raise the possibility of such errors. I received range check errors oftentimes with ver 1.19. With ver 1.27 I have seen the Last one, it was during the "Player placement in progress..." with a Maximum Number Of Systems=255.
I observed the patch history again, and it looks like a problem with numbers with exceed or almost reach the 8bit (256) barrier:
Version 1.21:
1. Fixed - Range check error when you have 255 systems and you give
a ship orders to move to another system.
Version 1.20:
34. Fixed - Range Check Error with a large number of units in a group during combat.
35. Fixed - Range Check Error with huge numbers of shields being generated during combat.
36. Fixed - Range Check Error with a fleet of more than 256 ships during combat.
and so on... the patch history has really a lot of range check error entries
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March 17th, 2001, 09:46 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Really Stupid Range Check Error
P.S.:
I can feel your pain, Lord Felix. It's no fun to encounter a game crashing error, especially in the later stages of a game..., but take a deep breath, calm down and then send your savegame to MM, if this error is repeatable with the latest patch. I'm absolutely confident that Aaron would be glad to fix it, and you will be addicted to SEIV again.
A game forum is the mirror of a game and its potentiality... if you compare this SEIV forum with forums of other games, like Xtension (oh boy, bloody buggy game, and most of the community is in heavy struggle with the developers, who don't seem to care about the pain in the ... , because they received their money already).
SEIV is more than just a game for me, it is kinda challenge. I will do my best to help improving the game, at some time maybe I mod a race which will be on your PC for years...
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March 17th, 2001, 11:08 AM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
Posts: 163
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Re: Really Stupid Range Check Error
I have get a RCE in 1.30 with TDM 1.61 after about 30 turns......
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March 17th, 2001, 11:41 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: Really Stupid Range Check Error
I'm afraid the RCE's could be hardly repeatable, otherwise we should flood MM's mailbox with the respective saves and discribtions of the action which caused the error.
May the force be with you...
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