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May 5th, 2004, 07:52 AM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: Religious Talisman - unbalancing or not?
Would be nice if you need normal mounts to be able to hit fighters with direct fire. After all, these heavy mounts are much to unwieldy to be able to hit small fast-moving targets  . Would give us a real choice how to equip a ship instead of "always use best mount available".
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May 5th, 2004, 07:53 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Religious Talisman - unbalancing or not?
Check out Adamant Mod if you want lots of choices on how to mount weapons.
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May 5th, 2004, 02:47 PM
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Sergeant
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Join Date: Dec 2001
Location: Texas
Posts: 305
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Re: Religious Talisman - unbalancing or not?
Quote:
Originally posted by spoon:
Yes, the talisman is overpowered. However, it does not guarantee a win if you are playing with people who know about how overpowered it is. The "balancing factor" that has emerged amongst experienced players is to gang up against and wipe out anyone who chooses the Religious trait before they get the chance to weild the talisman effectively. So in a way, choosing religious can be more of a liability, which makes for a neat mechanic.
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How do you tell when someone has chosen "Religious"?
__________________
solops
All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.
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May 5th, 2004, 03:03 PM
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Private
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Join Date: Sep 2003
Location: Scotland
Posts: 15
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Re: Religious Talisman - unbalancing or not?
Once you've met a race in-game, you can click on their flag at the top left of one of their units or on the empire picture in the diplomacy screen, and one of the tabs lists what starting options that race has, eg advanced storage, religious, etc.
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May 5th, 2004, 04:55 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Religious Talisman - unbalancing or not?
Quote:
Originally posted by solops:
quote: Originally posted by spoon:
Yes, the talisman is overpowered. However, it does not guarantee a win if you are playing with people who know about how overpowered it is. The "balancing factor" that has emerged amongst experienced players is to gang up against and wipe out anyone who chooses the Religious trait before they get the chance to weild the talisman effectively. So in a way, choosing religious can be more of a liability, which makes for a neat mechanic.
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How do you tell when someone has chosen "Religious"? The game is too simple in certain ways. One of them is that it tells you exactly what racial traits a given empire has as soon as you meet them. Stupid.
I hope things like this will be fixed in SE 5.
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May 5th, 2004, 05:17 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Religious Talisman - unbalancing or not?
Quote:
Originally posted by Baron Munchausen:
...it tells you exactly what racial traits a given empire has as soon as you meet them.
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Could you mod all the Advanced Traits so they have the same name, like "Secret Advanced Trait", so that when you meet an empire, you only know how many advanced traits they have, but not what they are? Or do duplicate names cause an error?
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May 5th, 2004, 05:30 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
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Re: Religious Talisman - unbalancing or not?
Quote:
Or do duplicate names cause an error?
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If they do, you can just add a differing number of spaces to the end.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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