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Old May 7th, 2004, 07:31 PM
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Default Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

What would be nice is if each component had a visibility rating... two actually. One for intact and one for destroyed.

The visibility rating and the cloaking/sensors modifiers would determine how far away you need to be to identify the component.
Components which fail the visibility check would be fogged out.
Two ideas for destroyed components:
1) Destroyed components are easier to spot, but show up as the classic unidentifiable "broken" icons.
2) Destroyed components are harder to spot, but will be identifiable broken parts when they are spotted.
Perhaps even both ways could be done.
Note: Identifiable means when you right click, you can see what the component was before it got destroyed.

This would handle the silhouette idea, and you could intentionally make your ships similar in design to confuse the enemy.
"Hull size matches. Engine locations match. Active electronics match. That's all I can see from here, but it looks like their big minesweeper, captain!"
"Move to attack"
"Oh, no! There are antiproton beams where the sweepers should have been! We're all gonna die!"

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IMO, you should never see the enemy ship or class names unless you do an intel op, or the enemy chooses to show it, by painting the name in big letters on the hull or broadcasting it at every encounter like ST Federation ships enjoy doing
(checkbox per ship, and a racial trait/penalty which would force it to be checked for every ship)

Each ship could be tagged with your own personal name and suspected class independent of what others call it. So as you figure out what components are on the ship during your approach, you can provisionally assign a class designation.
If the enemy dosen't take the "Military Blabbermouths" racial penalty above, then you would lose that info when the ship leaves your maximum detection range.
The info you've collected would still be saved under a "missing enemy ships" list, and if you come into contact with the ship again, you could copy the stats back.

This could backfire for you if the enemy plays a shell game with cloaking and decloaking ships, or does quick retrofits. You will need to get close enough (or have a powerful enough scanner ship) to match up enough components to be confindent in your assignment of who's who .

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A "Homing beacon" component would be cool. Activated when your ship is captured by enemies, it will give you full stats on the ship so you can follow and try to recover it.
It would be integrated deeply into the hull, and only removable by retrofitting. Perhaps never removable.

If they were never removable, you could use the captured ship to provide misinformation about where your fleets are gathering.
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